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path: root/modules/visual_script/visual_script.cpp
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* Fix typos with codespellluz.paz2018-02-211-2/+2
* Bind many more properties to scriptsBojidar Marinov2018-01-121-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix function arg count not considered in VisualScriptPedro J. Estébanez2017-12-071-0/+1
* Connect signal for VisualScript "Yield Signal" using oneshot modeMatthias Hoelzl2017-12-011-1/+1
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-5/+5
* Create API to add and remove VisualScript custom nodesGeorge Marques2017-11-151-0/+5
* Removes Script::get_node_type()Jerome670002017-10-251-5/+0
* Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry2017-10-241-0/+4
* Merge pull request #11653 from bojidar-bg/doc-vscript-1Nathan Lovato2017-10-031-0/+1
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| * Document some of the VisualScript classes.Bojidar Marinov2017-10-031-0/+1
* | Renamed fixed_process to physics_processAndreaCatania2017-09-301-2/+2
* | Rename pos to position in user facing methods and variablesletheed2017-09-201-5/+5
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-10/+12
* Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-1/+1
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| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+1
* | Fix #6583, Condition + Wait nodes freezing the gameBojidar Marinov2017-08-191-4/+7
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-6/+6
* Ability to set a function as sequenced, so when called you can choose not to ...Juan Linietsky2017-08-081-0/+8
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-4/+4
* Add object type hint for docsPoommetee Ketson2017-07-231-6/+6
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-1/+1
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-4/+10
* Add ability to use custom script templates.Andreas Haas2017-06-131-0/+11
* External editor improvements and fixesIgnacio Etcheverry2017-04-171-0/+12
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1029/+812
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-65/+65
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-2/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-68/+68
* Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky2016-09-071-1/+1
* Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky2016-09-061-1/+2
* Should Fix Compiling Export TemplatesISylvox2016-09-061-1/+2
* Removed script_variables/ prefix to VS properties, made them easier to access...Juan Linietsky2016-09-041-26/+12
* Added expression nodes to visual script, please test.Juan Linietsky2016-09-041-5/+9
* Connection hints when connecting to empty space.Juan Linietsky2016-09-031-0/+17
* More improvements to visual script..Juan Linietsky2016-08-311-0/+20
* -Reworked constant nodes betterJuan Linietsky2016-08-311-2/+13
* More visual script improvementsJuan Linietsky2016-08-301-56/+155
* Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-4/+38
* More visual script workJuan Linietsky2016-08-251-18/+49