Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 | |
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* | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 | |
| | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||||
* | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 1 | -2/+0 | |
| | | | | -Changed clip to a property in Control which can be set by the user | |||||
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -4/+4 | |
| | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||||
* | Should Fix Compiling Export Templates | ISylvox | 2016-09-06 | 1 | -0/+2 | |
| | | | | | - Works on Windows, Linux x11, Linux Server, Android, HTML5 - Not tested on Mac/iOS (don't have Apple's devices yet) | |||||
* | Removed script_variables/ prefix to VS properties, made them easier to ↵ | Juan Linietsky | 2016-09-04 | 1 | -1/+0 | |
| | | | | access from GD and Expression nodes | |||||
* | Connection hints when connecting to empty space. | Juan Linietsky | 2016-09-03 | 1 | -1/+2 | |
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* | made visual script switch more flexible | Juan Linietsky | 2016-09-01 | 1 | -0/+2 | |
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* | More improvements to visual script.. | Juan Linietsky | 2016-08-31 | 1 | -0/+1 | |
| | | | | fixed a bug of not saving when sub-nodes changed. | |||||
* | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -16/+22 | |
| | | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | |||||
* | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -0/+3 | |
| | | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||||
* | Proper function/property selection in visual script editing for property. | Juan Linietsky | 2016-08-23 | 1 | -1/+2 | |
| | | | | This one has an ordered list, built-in description, search, etc. | |||||
* | Brand new networked multiplayer | Juan Linietsky | 2016-08-19 | 1 | -1/+4 | |
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* | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | 2016-08-08 | 1 | -0/+5 | |
| | | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | |||||
* | Added ability to create custom nodes from script. | Juan Linietsky | 2016-08-07 | 1 | -0/+4 | |
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* | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 1 | -2/+41 | |
| | | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | |||||
* | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 1 | -4/+78 | |
| | | | | support, but VisualScript should be more or less done! | |||||
* | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -7/+155 | |
| | | | | profiler yet. | |||||
* | More work on visual scripting.. | Juan Linietsky | 2016-08-03 | 1 | -0/+12 | |
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* | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -0/+318 | |