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* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* Type renames:Juan Linietsky2017-01-111-1/+1
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* -All types have editable script now in propertiesJuan Linietsky2017-01-091-2/+0
| | | | -Changed clip to a property in Control which can be set by the user
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-4/+4
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Should Fix Compiling Export TemplatesISylvox2016-09-061-0/+2
| | | | | - Works on Windows, Linux x11, Linux Server, Android, HTML5 - Not tested on Mac/iOS (don't have Apple's devices yet)
* Removed script_variables/ prefix to VS properties, made them easier to ↵Juan Linietsky2016-09-041-1/+0
| | | | access from GD and Expression nodes
* Connection hints when connecting to empty space.Juan Linietsky2016-09-031-1/+2
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* made visual script switch more flexibleJuan Linietsky2016-09-011-0/+2
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* More improvements to visual script..Juan Linietsky2016-08-311-0/+1
| | | | fixed a bug of not saving when sub-nodes changed.
* More visual script improvementsJuan Linietsky2016-08-301-16/+22
| | | | | | -Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
* More visual script workJuan Linietsky2016-08-251-0/+3
| | | | | | | | | -Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-1/+2
| | | | This one has an ordered list, built-in description, search, etc.
* Brand new networked multiplayerJuan Linietsky2016-08-191-1/+4
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* Added a simpler way to do sub-functions in both visual and gdscript with the ↵Juan Linietsky2016-08-081-0/+5
| | | | | | | subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
* Added ability to create custom nodes from script.Juan Linietsky2016-08-071-0/+4
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* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-2/+41
| | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-4/+78
| | | | support, but VisualScript should be more or less done!
* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-051-7/+155
| | | | profiler yet.
* More work on visual scripting..Juan Linietsky2016-08-031-0/+12
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* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+318