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path: root/modules/visual_script/visual_script_builtin_funcs.cpp
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-374/+339
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
* Added missing FIXMEs in PR #7878Ferenc Arn2017-03-021-1/+1
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-2/+2
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-1/+1
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-31/+31
* Merge pull request #7532 from tagcup/pcg_prngRémi Verschelde2017-01-161-2/+2
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| * Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...Ferenc Arn2017-01-151-2/+2
* | Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
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* Merge pull request #7093 from bojidar-bg/named-colorsRémi Verschelde2017-01-111-2/+24
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| * Add named colors to GDScript/Visual Script/core.Bojidar Marinov2016-12-171-2/+24
* | Type renames:Juan Linietsky2017-01-111-9/+9
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-3/+3
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* Add `String char(int ascii)` function to GDScript and Visual ScriptBojidar Marinov2016-10-031-0/+17
* Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky2016-09-061-377/+405
* More visual script improvementsJuan Linietsky2016-08-301-2/+13
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-1/+1
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-64/+608
* More work on visual scripting..Juan Linietsky2016-08-031-2/+3
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+641