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Redot Engine – Multi-platform 2D and 3D game engine
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visual_script
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visual_script_builtin_funcs.h
Commit message (
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Author
Age
Files
Lines
*
Remove VisualScript module for 4.0
Rémi Verschelde
2022-08-24
1
-153
/
+0
*
Implement cubic_interpolate() as MathFunc for refactoring
Silc 'Tokage' Renew
2022-02-12
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Expose `randfn` to global scope
Yuri Roubinsky
2021-11-17
1
-1
/
+2
*
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-03
1
-0
/
+1
*
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
1
-1
/
+0
*
implement ping-pong loop in animation
Tokage
2021-10-09
1
-0
/
+1
*
Add `print_verbose()` built-in function to print in verbose mode only
Hugo Locurcio
2021-09-21
1
-0
/
+1
*
Remove cartesian2polar and polar2cartesian
kobewi
2021-08-31
1
-2
/
+0
*
Remove obsolete "dectime" method
Aaron Franke
2021-07-30
1
-1
/
+0
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Replace ColorN and from HTML with a string constructor
Aaron Franke
2021-02-01
1
-1
/
+0
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+0
*
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-11-06
1
-2
/
+3
*
Add override keywords.
Marcel Admiraal
2020-07-10
1
-10
/
+10
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-1
/
+1
*
Remove deprecated decimals builtin
Rémi Verschelde
2020-02-12
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Implemented `ord` function in VisualScript
64epicks
2019-09-03
1
-0
/
+1
*
Added lerp_angles built-in function
Chaosus
2019-07-20
1
-0
/
+1
*
Add integer posmod and rename default arg names
Aaron Franke
2019-07-18
1
-0
/
+1
*
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-19
1
-1
/
+2
*
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-05-28
1
-0
/
+1
*
Added smoothstep built-in function
Chaosus
2019-04-07
1
-0
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Move things into the title bars of Visual Script nodes.
Pieter-Jan Briers
2018-04-30
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Add cartesian to polar conversion functions
pablotato
2017-11-20
1
-0
/
+2
*
Merge pull request #12035 from Chaosus/wrapfunc
Rémi Verschelde
2017-10-31
1
-0
/
+2
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*
Added new wrap functions
Chaosus
2017-10-13
1
-0
/
+2
*
|
Merge pull request #12097 from rcurtis/issue12065
Rémi Verschelde
2017-10-20
1
-0
/
+1
|
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*
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Fixed issue that improperly initialized visual node properties to Nil
RCurtis
2017-10-14
1
-0
/
+1
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*
/
VisualScript: add inverse_lerp & range_lerp
Poommetee Ketson
2017-10-13
1
-0
/
+2
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/
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-13
/
+7
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
*
Merge pull request #7093 from bojidar-bg/named-colors
Rémi Verschelde
2017-01-11
1
-0
/
+1
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*
Add named colors to GDScript/Visual Script/core.
Bojidar Marinov
2016-12-17
1
-0
/
+1
*
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
|
/
*
Add `String char(int ascii)` function to GDScript and Visual Script
Bojidar Marinov
2016-10-03
1
-0
/
+1
*
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
Juan Linietsky
2016-09-06
1
-0
/
+5
*
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-05
1
-1
/
+2
*
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
1
-0
/
+109