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path: root/modules/visual_script/visual_script_builtin_funcs.h
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Add cartesian to polar conversion functionspablotato2017-11-201-0/+2
* Merge pull request #12035 from Chaosus/wrapfuncRémi Verschelde2017-10-311-0/+2
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| * Added new wrap functionsChaosus2017-10-131-0/+2
* | Merge pull request #12097 from rcurtis/issue12065Rémi Verschelde2017-10-201-0/+1
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| * | Fixed issue that improperly initialized visual node properties to NilRCurtis2017-10-141-0/+1
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* / VisualScript: add inverse_lerp & range_lerpPoommetee Ketson2017-10-131-0/+2
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-13/+7
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Merge pull request #7093 from bojidar-bg/named-colorsRémi Verschelde2017-01-111-0/+1
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| * Add named colors to GDScript/Visual Script/core.Bojidar Marinov2016-12-171-0/+1
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
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* Add `String char(int ascii)` function to GDScript and Visual ScriptBojidar Marinov2016-10-031-0/+1
* Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky2016-09-061-0/+5
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-1/+2
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+109