Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Add cartesian to polar conversion functions | pablotato | 2017-11-20 | 1 | -0/+2 |
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* | Merge pull request #12035 from Chaosus/wrapfunc | Rémi Verschelde | 2017-10-31 | 1 | -0/+2 |
|\ | | | | | Added new Wrap functions for numbers | ||||
| * | Added new wrap functions | Chaosus | 2017-10-13 | 1 | -0/+2 |
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* | | Merge pull request #12097 from rcurtis/issue12065 | Rémi Verschelde | 2017-10-20 | 1 | -0/+1 |
|\ \ | | | | | | | Visualscript: Fixes untouched value is null instead of 0 | ||||
| * | | Fixed issue that improperly initialized visual node properties to Nil | RCurtis | 2017-10-14 | 1 | -0/+1 |
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* / | VisualScript: add inverse_lerp & range_lerp | Poommetee Ketson | 2017-10-13 | 1 | -0/+2 |
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* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -13/+7 |
| | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
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* | Merge pull request #7093 from bojidar-bg/named-colors | Rémi Verschelde | 2017-01-11 | 1 | -0/+1 |
|\ | | | | | Add named colors to GDScript/Visual Script/core. | ||||
| * | Add named colors to GDScript/Visual Script/core. | Bojidar Marinov | 2016-12-17 | 1 | -0/+1 |
| | | | | | | | | Names and values taken from https://en.wikipedia.org/wiki/X11_color_names | ||||
* | | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
|/ | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
* | Add `String char(int ascii)` function to GDScript and Visual Script | Bojidar Marinov | 2016-10-03 | 1 | -0/+1 |
| | | | | Just hope it doesn't crashes with that much pointer math... :smile: | ||||
* | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | 2016-09-06 | 1 | -0/+5 |
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* | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -1/+2 |
| | | | | profiler yet. | ||||
* | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -0/+109 |