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path: root/modules/visual_script/visual_script_editor.cpp
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* Merge pull request #8417 from neikeq/hello-thereRémi Verschelde2017-04-201-13/+1
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| * External editor improvements and fixesIgnacio Etcheverry2017-04-171-13/+1
* | Convert indent on savePaulb232017-04-181-0/+6
* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-3/+3
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Make Create New Node dialog resizable and burninate old dialogRay Koopa2017-03-181-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1332/+1109
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-2/+2
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+6
* rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky2017-01-131-2/+2
* some class renamesJuan Linietsky2017-01-121-6/+6
* Type renames:Juan Linietsky2017-01-111-13/+13
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky2017-01-101-2/+2
* PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky2017-01-081-3/+3
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-8/+8
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-66/+66
* -Cleaned up find/replace bar for replace (made selection only default if sele...Juan Linietsky2016-09-111-0/+1
* Tweaked some icons, including xform oneDaniel J. Ramirez2016-09-081-1/+1
* -Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky2016-09-061-4/+37
* Added expression nodes to visual script, please test.Juan Linietsky2016-09-041-0/+4
* small fixJuan Linietsky2016-09-031-0/+1
* Connection hints when connecting to empty space.Juan Linietsky2016-09-031-1/+320
* made visual script switch more flexibleJuan Linietsky2016-09-011-11/+31
* More improvements to visual script..Juan Linietsky2016-08-311-16/+28
* -Reworked constant nodes betterJuan Linietsky2016-08-311-0/+1
* More visual script improvementsJuan Linietsky2016-08-301-0/+47
* Fixed compilationDaniel J. Ramirez2016-08-291-1/+1
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-291-2/+38
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| * Colors for VS sockets and iconsDaniel J. Ramirez2016-08-281-2/+38
* | Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-6/+99
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* Merge pull request #6108 from djrm/vs_type_icons_2Rémi Verschelde2016-08-271-2/+2
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| * Icons for VScript typesDaniel J. Ramirez2016-08-231-2/+2
* | Even more work on visual script editor:Juan Linietsky2016-08-261-43/+167
* | More visual script workJuan Linietsky2016-08-251-1/+204
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* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-1/+12
* VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb2016-08-151-0/+2
* -Show proper node name in subcallJuan Linietsky2016-08-081-0/+7
* Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky2016-08-081-0/+1
* Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky2016-08-061-11/+241
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-3/+32
* Concluded base visual scripting! can edit but not run though.Juan Linietsky2016-08-041-1/+35
* More work on visual scripting..Juan Linietsky2016-08-031-3/+116
* More progress on visual script editingJuan Linietsky2016-08-031-5/+257
* Fix translatable strings in VisualScriptRémi Verschelde2016-08-031-6/+6
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+1956