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* Fix warnings about set but unused variables [-Wunused-but-set-variable]Rémi Verschelde2018-09-271-2/+0
* Fix warnings on non-static data member initializers (C++11 feature)Rémi Verschelde2018-09-271-1/+2
* Change the default variable constructor to use EditorInspector and updated pr...K. S. Ernest (iFire) Lee2018-09-081-2/+2
* Carry property hint and hint string through to Visualscript virtual functions.K. S. Ernest (iFire) Lee2018-07-271-1/+1
* Visualscript fix crash and generic search does not connect ports.K. S. Ernest (iFire) Lee2018-07-261-2/+2
* Visualscript: Don't show Shift+A search box at every screen and reuse EDIT_FI...K. S. Ernest (iFire) Lee2018-07-251-0/+3
* Merge pull request #18867 from fire/better_vx_us_rebase_02Juan Linietsky2018-07-241-19/+20
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| * Improve VisualScript UXK. S. Ernest (iFire) Lee2018-07-241-19/+20
* | Allow opening and editing of any utf_8 file in script editorPaulb232018-07-221-2/+2
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* -Fixes to how hashing happened, now StringName and NodePath use default hashe...Juan Linietsky2018-07-021-1/+1
* Abstracted the syntax highlighter from text editPaulb232018-04-021-0/+3
* Merge pull request #15379 from ianb96/delete_key_fixRémi Verschelde2018-02-141-0/+1
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| * Filesystem and Visual Script Members keyboard shortcuts fixIan2018-01-061-0/+1
* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Create API to add and remove VisualScript custom nodesGeorge Marques2017-11-151-0/+23
* Improved VS node coloringDaniel J. Ramirez2017-09-121-0/+1
* Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky2017-09-121-5/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* VisualScriptEditor: Remove Node when canceling PropertySelector.Andreas Haas2017-08-221-0/+1
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-3/+21
* Added members overviewPaulb232017-05-291-0/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+1
* Merge pull request #8417 from neikeq/hello-thereRémi Verschelde2017-04-201-1/+0
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| * External editor improvements and fixesIgnacio Etcheverry2017-04-171-1/+0
* | Convert indent on savePaulb232017-04-181-0/+2
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-50/+41
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-3/+31
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-4/+4
* some class renamesJuan Linietsky2017-01-121-1/+1
* Type renames:Juan Linietsky2017-01-111-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* -Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky2016-09-061-0/+1
* Connection hints when connecting to empty space.Juan Linietsky2016-09-031-0/+27
* More improvements to visual script..Juan Linietsky2016-08-311-1/+6
* Even more work on visual script editor:Juan Linietsky2016-08-261-1/+8
* More visual script workJuan Linietsky2016-08-251-0/+14
* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-0/+4
* VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb2016-08-151-0/+2
* -Show proper node name in subcallJuan Linietsky2016-08-081-1/+2
* Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky2016-08-061-2/+18
* More work on visual scripting..Juan Linietsky2016-08-031-0/+12
* More progress on visual script editingJuan Linietsky2016-08-031-0/+8
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+147