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path: root/modules/visual_script/visual_script_expression.cpp
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* Use the standard C `INFINITY` and `NAN` constants directlyHugo Locurcio2021-07-211-2/+2
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Fixes small typos and grammar correctionAnshul7sp12021-03-121-1/+1
* Improve resource load cachereduz2021-02-111-0/+13
* Removed _change_notifyreduz2021-02-101-1/+1
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-6/+0
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Refactor variant built-in methods yet again.reduz2020-11-111-1/+1
* Refactored variant constructor logicreduz2020-11-091-1/+1
* Refactored variant setters/gettersreduz2020-11-071-1/+1
* [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg2020-09-031-7/+7
* Make all String float conversion methods be 64-bitAaron Franke2020-07-271-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-29/+57
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+5
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-93/+0
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-45/+135
* Replace NULL with nullptrlupoDharkael2020-04-021-33/+33
* Fix various typosluz.paz2020-03-111-1/+1
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-9/+9
* Remove more deprecated methods and codeRémi Verschelde2020-02-131-8/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Some code changed with Clang-Tidyqarmin2019-06-261-1/+1
* Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-1/+2
* Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-24/+24
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-14/+14
* Merge pull request #18321 from Crazy-P/Fixes-logically-dead-codeRémi Verschelde2018-05-011-6/+1
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| * Fixes logically dead code (Coverity)Crazy-P2018-04-211-6/+1
* | Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-3/+3
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-3/+3
* Add support for the TAU constant. Fixes #12094.Goutte2017-11-121-0/+3
* Move Variant::evaluate() switch to computed gotoHein-Pieter van Braam2017-09-171-2/+2
* Fix unused variable warningsHein-Pieter van Braam2017-09-081-1/+0
* Fix typos 'a' and 'an'Poommetee Ketson2017-09-021-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removed unnecessary returns and break statementsWilson E. Alvarez2017-08-221-1/+0
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-8/+8
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-606/+552
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Inf and NaN support added to GDScript.Saracen2017-02-281-0/+6
* -Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky2016-09-061-1/+1
* Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky2016-09-061-0/+83
* Should Fix Compiling Export TemplatesISylvox2016-09-061-1/+1
* Added expression nodes to visual script, please test.Juan Linietsky2016-09-041-0/+1440