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path: root/modules/visual_script/visual_script_flow_control.cpp
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* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-8/+8
* Fixes small typos and grammar correctionAnshul7sp12021-03-121-1/+1
* Improve resource load cachereduz2021-02-111-0/+4
* Removed _change_notifyreduz2021-02-101-4/+4
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-27/+44
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+18
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-98/+0
* Rename InputFilter back to InputRémi Verschelde2020-04-281-1/+1
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-13/+13
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam2018-07-261-1/+1
* Improve VisualScript UXK. S. Ernest (iFire) Lee2018-07-241-1/+1
* More stuff!Pieter-Jan Briers2018-05-011-1/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Cleanup some #if 0'd codeRémi Verschelde2017-12-171-915/+0
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-3/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* VS: Fix return value for user-defined functionsGeorge Marques2017-07-221-3/+3
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-5/+5
* Some more typo fixes for "threshold"Rémi Verschelde2017-07-151-4/+4
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-4/+19
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-142/+143
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-684/+551
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-10/+10
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-5/+5
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-20/+20
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-11/+11
* made visual script switch more flexibleJuan Linietsky2016-09-011-41/+19
* More improvements to visual script..Juan Linietsky2016-08-311-7/+8
* -Reworked constant nodes betterJuan Linietsky2016-08-311-38/+124
* Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-7/+11
* More visual script workJuan Linietsky2016-08-251-0/+193
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-8/+1083
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-12/+197
* More work on visual scripting..Juan Linietsky2016-08-031-3/+3
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+418