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path: root/modules/visual_script/visual_script_flow_control.cpp
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-684/+551
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-10/+10
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-5/+5
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-20/+20
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-4/+4
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-11/+11
* made visual script switch more flexibleJuan Linietsky2016-09-011-41/+19
* More improvements to visual script..Juan Linietsky2016-08-311-7/+8
* -Reworked constant nodes betterJuan Linietsky2016-08-311-38/+124
* Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-7/+11
* More visual script workJuan Linietsky2016-08-251-0/+193
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-8/+1083
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-12/+197
* More work on visual scripting..Juan Linietsky2016-08-031-3/+3
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+418