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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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visual_script
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visual_script_flow_control.cpp
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Author
Age
Files
Lines
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-27
/
+44
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+18
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-98
/
+0
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-13
/
+13
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
*
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-26
1
-1
/
+1
*
Improve VisualScript UX
K. S. Ernest (iFire) Lee
2018-07-24
1
-1
/
+1
*
More stuff!
Pieter-Jan Briers
2018-05-01
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Cleanup some #if 0'd code
Rémi Verschelde
2017-12-17
1
-915
/
+0
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-3
/
+3
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
VS: Fix return value for user-defined functions
George Marques
2017-07-22
1
-3
/
+3
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-5
/
+5
*
Some more typo fixes for "threshold"
Rémi Verschelde
2017-07-15
1
-4
/
+4
*
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-30
1
-4
/
+19
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-142
/
+143
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-684
/
+551
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+29
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-10
/
+10
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-5
/
+5
*
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
1
-20
/
+20
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-4
/
+4
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-11
/
+11
*
made visual script switch more flexible
Juan Linietsky
2016-09-01
1
-41
/
+19
*
More improvements to visual script..
Juan Linietsky
2016-08-31
1
-7
/
+8
*
-Reworked constant nodes better
Juan Linietsky
2016-08-31
1
-38
/
+124
*
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-28
1
-7
/
+11
*
More visual script work
Juan Linietsky
2016-08-25
1
-0
/
+193
*
-Added yield nodes to visual script
Juan Linietsky
2016-08-07
1
-8
/
+1083
*
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-05
1
-12
/
+197
*
More work on visual scripting..
Juan Linietsky
2016-08-03
1
-3
/
+3
*
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
1
-0
/
+418