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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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visual_script
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visual_script_func_nodes.cpp
Commit message (
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Author
Age
Files
Lines
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-76
/
+142
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+15
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-215
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-28
/
+28
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-25
/
+25
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Make VisualScript check inheritance for port info
Aaron Franke
2019-10-09
1
-2
/
+2
*
Visualscript editor graph unification & refactoring
Swarnim Arun
2019-09-26
1
-9
/
+4
*
Visualscript: Add types for base type get and set.
K. S. Ernest (iFIre) Lee
2019-07-19
1
-9
/
+23
*
Fixes minor issues found by static analyzer
qarmin
2019-07-07
1
-7
/
+0
*
Some code changed with Clang-Tidy
qarmin
2019-06-26
1
-5
/
+2
*
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-09
1
-1
/
+2
*
calculate inputs count from arg types instead of names
Marcin Zawiejski
2019-03-04
1
-3
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
*
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-24
1
-1
/
+0
*
Improve VisualScript UX
K. S. Ernest (iFire) Lee
2018-07-24
1
-4
/
+4
*
More stuff!
Pieter-Jan Briers
2018-05-01
1
-48
/
+28
*
Move things into the title bars of Visual Script nodes.
Pieter-Jan Briers
2018-04-30
1
-21
/
+11
*
Bind many more properties to scripts
Bojidar Marinov
2018-01-12
1
-7
/
+7
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-14
1
-8
/
+8
*
Fix "Invalid outputs" error when calling a void method from visual script
Bojidar Marinov
2017-11-08
1
-0
/
+2
*
VisualScript crashfix when returns are too few
Marcelo Fernandez
2017-09-30
1
-2
/
+8
*
Fixed constness of variant functions, as well as visual script sequence ports...
Juan Linietsky
2017-09-25
1
-2
/
+2
*
Move Variant::evaluate() switch to computed goto
Hein-Pieter van Braam
2017-09-17
1
-1
/
+1
*
Fix enums bindings
Maxim Sheronov
2017-09-13
1
-0
/
+20
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-26
1
-3
/
+3
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-17
/
+8
*
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
1
-10
/
+11
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ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-10
/
+11
*
|
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-20
1
-1
/
+1
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*
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-1
/
+1
*
|
Updated function argument names
Wilson E. Alvarez
2017-08-12
1
-3
/
+3
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/
*
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
1
-10
/
+10
*
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-22
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-8
/
+8
*
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-30
1
-54
/
+275
*
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
1
-1
/
+1
*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-101
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-885
/
+726
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+29
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-56
/
+56
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-28
/
+28
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-2
/
+2
*
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
1
-2
/
+2
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