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path: root/modules/visual_script/visual_script_func_nodes.cpp
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* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-3/+3
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-1/+0
* Improve VisualScript UXK. S. Ernest (iFire) Lee2018-07-241-4/+4
* More stuff!Pieter-Jan Briers2018-05-011-48/+28
* Move things into the title bars of Visual Script nodes.Pieter-Jan Briers2018-04-301-21/+11
* Bind many more properties to scriptsBojidar Marinov2018-01-121-7/+7
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Move singleton management from ProjectSettings to EngineLeon Krause2017-11-141-8/+8
* Fix "Invalid outputs" error when calling a void method from visual scriptBojidar Marinov2017-11-081-0/+2
* VisualScript crashfix when returns are too fewMarcelo Fernandez2017-09-301-2/+8
* Fixed constness of variant functions, as well as visual script sequence ports...Juan Linietsky2017-09-251-2/+2
* Move Variant::evaluate() switch to computed gotoHein-Pieter van Braam2017-09-171-1/+1
* Fix enums bindingsMaxim Sheronov2017-09-131-0/+20
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Added/Fixed null pointer checksWilson E. Alvarez2017-08-261-3/+3
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-17/+8
* Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky2017-08-211-10/+11
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| * ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-10/+11
* | Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-1/+1
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| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+1
* | Updated function argument namesWilson E. Alvarez2017-08-121-3/+3
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* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-10/+10
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-8/+8
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-54/+275
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-101/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-885/+726
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-56/+56
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-28/+28
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-2/+2
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-7/+7
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-76/+76
* Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky2016-09-071-0/+8
* Connection hints when connecting to empty space.Juan Linietsky2016-09-031-0/+23
* Made basic call nodes unsequenced, since they are like gdscript and most retu...Juan Linietsky2016-09-031-2/+2
* More improvements to visual script..Juan Linietsky2016-08-311-0/+25
* More visual script improvementsJuan Linietsky2016-08-301-39/+41
* Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-102/+159
* More visual script workJuan Linietsky2016-08-251-180/+626
* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-603/+59
* Brand new networked multiplayerJuan Linietsky2016-08-191-3/+3
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-31/+147
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-17/+514
* More work on visual scripting..Juan Linietsky2016-08-031-28/+79