| Commit message (Expand) | Author | Age | Files | Lines |
* | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -3/+3 |
* | Make some debug prints verbose-only, remove others | Rémi Verschelde | 2018-08-24 | 1 | -1/+0 |
* | Improve VisualScript UX | K. S. Ernest (iFire) Lee | 2018-07-24 | 1 | -4/+4 |
* | More stuff! | Pieter-Jan Briers | 2018-05-01 | 1 | -48/+28 |
* | Move things into the title bars of Visual Script nodes. | Pieter-Jan Briers | 2018-04-30 | 1 | -21/+11 |
* | Bind many more properties to scripts | Bojidar Marinov | 2018-01-12 | 1 | -7/+7 |
* | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
* | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
* | Move singleton management from ProjectSettings to Engine | Leon Krause | 2017-11-14 | 1 | -8/+8 |
* | Fix "Invalid outputs" error when calling a void method from visual script | Bojidar Marinov | 2017-11-08 | 1 | -0/+2 |
* | VisualScript crashfix when returns are too few | Marcelo Fernandez | 2017-09-30 | 1 | -2/+8 |
* | Fixed constness of variant functions, as well as visual script sequence ports... | Juan Linietsky | 2017-09-25 | 1 | -2/+2 |
* | Move Variant::evaluate() switch to computed goto | Hein-Pieter van Braam | 2017-09-17 | 1 | -1/+1 |
* | Fix enums bindings | Maxim Sheronov | 2017-09-13 | 1 | -0/+20 |
* | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
* | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 1 | -3/+3 |
* | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -17/+8 |
* | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 1 | -10/+11 |
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| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -10/+11 |
* | | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -1/+1 |
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| * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -1/+1 |
* | | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -3/+3 |
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* | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -10/+10 |
* | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | 2017-07-22 | 1 | -1/+1 |
* | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -8/+8 |
* | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -54/+275 |
* | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 1 | -1/+1 |
* | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -101/+4 |
* | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
* | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -885/+726 |
* | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 |
* | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
* | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -56/+56 |
* | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -28/+28 |
* | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -2/+2 |
* | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
* | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -7/+7 |
* | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -76/+76 |
* | Renamed the bind_native functions to bind_vararg, should make it show the doc... | Juan Linietsky | 2016-09-07 | 1 | -0/+8 |
* | Connection hints when connecting to empty space. | Juan Linietsky | 2016-09-03 | 1 | -0/+23 |
* | Made basic call nodes unsequenced, since they are like gdscript and most retu... | Juan Linietsky | 2016-09-03 | 1 | -2/+2 |
* | More improvements to visual script.. | Juan Linietsky | 2016-08-31 | 1 | -0/+25 |
* | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -39/+41 |
* | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | 2016-08-28 | 1 | -102/+159 |
* | More visual script work | Juan Linietsky | 2016-08-25 | 1 | -180/+626 |
* | Proper function/property selection in visual script editing for property. | Juan Linietsky | 2016-08-23 | 1 | -603/+59 |
* | Brand new networked multiplayer | Juan Linietsky | 2016-08-19 | 1 | -3/+3 |
* | -Added yield nodes to visual script | Juan Linietsky | 2016-08-07 | 1 | -31/+147 |
* | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky | 2016-08-05 | 1 | -17/+514 |
* | More work on visual scripting.. | Juan Linietsky | 2016-08-03 | 1 | -28/+79 |