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path: root/modules/visual_script/visual_script_nodes.h
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* Fix ClassDB API portability with some android and editor classesIgnacio Etcheverry2020-01-191-0/+3
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Visualscript editor graph unification & refactoringSwarnim Arun2019-09-261-0/+97
* Made use of semicolons more consitent, fixed formattingJohnJLight2019-06-191-26/+28
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Carry property hint and hint string through to Visualscript virtual functions.K. S. Ernest (iFire) Lee2018-07-271-1/+3
* Refactor RPCMode enum and checksFabio Alessandrelli2018-05-291-3/+3
* Revert "RPCMode refactor, more sync modes"Max Hilbrunner2018-05-291-3/+3
* Merge pull request #19021 from Faless/rpc_sync_fixMax Hilbrunner2018-05-291-3/+3
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| * Refactor RPCMode enum and checksFabio Alessandrelli2018-05-261-3/+3
* | More stuff!Pieter-Jan Briers2018-05-011-15/+0
* | Move things into the title bars of Visual Script nodes.Pieter-Jan Briers2018-04-301-4/+0
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Add support for the TAU constant. Fixes #12094.Goutte2017-11-121-1/+1
* Fix files headerPoommetee Ketson2017-09-011-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-0/+2
* Updated function argument namesWilson E. Alvarez2017-08-121-3/+3
* Ability to set a function as sequenced, so when called you can choose not to ...Juan Linietsky2017-08-081-0/+10
* Update a VS custom node when its script changesGeorge Marques2017-07-211-0/+2
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+33
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-4/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-259/+128
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Inf and NaN support added to GDScript.Saracen2017-02-281-1/+3
* -All types have editable script now in propertiesJuan Linietsky2017-01-091-2/+0
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-25/+25
* Connection hints when connecting to empty space.Juan Linietsky2016-09-031-0/+9
* Basic type constants for visual scriptJuan Linietsky2016-09-021-0/+42
* -Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky2016-09-011-1/+12
* -Reworked constant nodes betterJuan Linietsky2016-08-311-3/+44
* More visual script improvementsJuan Linietsky2016-08-301-0/+39
* Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-1/+186
* Even more work on visual script editor:Juan Linietsky2016-08-261-3/+44
* More visual script workJuan Linietsky2016-08-251-0/+49
* Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky2016-08-081-0/+35
* Added ability to create custom nodes from script.Juan Linietsky2016-08-071-0/+51
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-2/+1
* VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky2016-08-051-15/+116
* More progress on visual script editingJuan Linietsky2016-08-031-3/+74
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+394