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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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visual_script
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visual_script_yield_nodes.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove VisualScript module for 4.0
Rémi Verschelde
2022-08-24
1
-598
/
+0
*
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
1
-12
/
+12
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-4
/
+4
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-4
/
+4
*
Use `RTR()` for VisualScriptNode captions and texts
Haoyu Qiu
2022-03-11
1
-11
/
+16
*
i18n: Make VisualScript node caption & text translatable
Haoyu Qiu
2022-01-11
1
-8
/
+8
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-2
/
+2
*
Fix some leftover references to idle_frame
kobewi
2021-10-04
1
-1
/
+1
*
Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-3
/
+3
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-2
/
+2
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-5
/
+5
*
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
1
-2
/
+2
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-6
/
+6
*
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
1
-1
/
+1
*
Removed _change_notify
reduz
2021-02-10
1
-5
/
+5
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-28
/
+51
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-53
/
+0
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-7
/
+21
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-9
/
+9
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-1
/
+1
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-6
/
+6
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Fixes minor issues found by static analyzer
qarmin
2019-07-07
1
-1
/
+0
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Refactor Fixed to Physics
Poommetee Ketson
2017-10-21
1
-2
/
+2
*
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
1
-4
/
+4
*
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-02
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-26
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-6
/
+3
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-6
/
+6
*
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-30
1
-7
/
+7
*
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-201
/
+154
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+29
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-12
/
+12
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-6
/
+6
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-16
/
+16
*
More visual script work
Juan Linietsky
2016-08-25
1
-6
/
+9
*
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-23
1
-1
/
+1
*
-Added yield nodes to visual script
Juan Linietsky
2016-08-07
1
-0
/
+622