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Redot Engine – Multi-platform 2D and 3D game engine
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visual_script
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Author
Age
Files
Lines
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Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-23
1
-0
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+5
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Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
5
-28
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+28
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Merge pull request #36723 from AndreaCatania/fix-rset
Rémi Verschelde
2020-03-13
1
-2
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+2
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Fixed rset method for gdscript and visual script
Andrea Catania
2020-03-02
1
-2
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+2
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Fix various typos
luz.paz
2020-03-11
1
-1
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+1
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Merge pull request #36751 from Faless/debugger/threads_and_profilers
Rémi Verschelde
2020-03-09
2
-21
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+23
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Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-08
2
-21
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+23
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Fix missing module editor icons
Andrii Doroshenko (Xrayez)
2020-03-08
1
-0
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+0
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Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-03-01
2
-2
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+2
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Rename `scancode` to `keycode`.
bruvzg
2020-02-25
2
-2
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+2
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Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
2
-7
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+9
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Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
1
-2
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+2
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Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
4
-126
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+63
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Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-28
2
-19
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+9
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Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
2
-19
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+9
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Fix resizer icon color in VisualScripts/Shaders when graph headers is on
Yuri Roubinsky
2020-02-26
1
-2
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+10
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
5
-68
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+74
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Merge pull request #36478 from qarmin/supsicious_operators_everywhere
Rémi Verschelde
2020-02-23
1
-1
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+1
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Fix suspicious | and + operators
Rafał Mikrut
2020-02-23
1
-1
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+1
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Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-23
1
-1
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+1
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doc: Sync classref with StringName/Callable changes
Rémi Verschelde
2020-02-22
14
-66
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+66
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Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
11
-235
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+235
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doc: Sync classref with current source
Rémi Verschelde
2020-02-18
1
-2
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+2
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PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
6
-50
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+50
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Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
2
-3
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+3
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Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
1
-8
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+2
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Merge pull request #36142 from akien-mga/remove-deprecated-decimals
Rémi Verschelde
2020-02-12
3
-9
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+9
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Remove deprecated decimals builtin
Rémi Verschelde
2020-02-12
3
-9
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+9
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ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
2
-10
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+4
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Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-12
2
-16
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+132
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Texture refactor
Juan Linietsky
2020-02-11
3
-14
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+14
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Fix VisualScriptClassConstant to be updated properly
Yuri Roubinsky
2020-02-10
1
-2
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+21
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Merge pull request #35749 from Chaosus/vst_fix_constants
Rémi Verschelde
2020-02-06
1
-4
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+24
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Fix GlobalConstant/BasicTypeConstant return type in visual scripts
Yuri Roubinsky
2020-01-30
1
-4
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+24
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Update docs to version 4.0
clayjohn
2020-01-31
48
-48
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+48
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doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-26
48
-48
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+48
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doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2020-01-23
3
-11
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+11
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Fix ClassDB API portability with some android and editor classes
Ignacio Etcheverry
2020-01-19
2
-5
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+14
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Makes adding port in Visual Script nodes deferred
Haoyu Qiu
2020-01-14
1
-2
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+2
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Update copyright statements to 2020
Rémi Verschelde
2020-01-01
20
-40
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+40
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Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-24
1
-0
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+1
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Makes more editor strings translatable
Haoyu Qiu
2019-12-21
1
-2
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+2
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Fixes size of create function dialog
Haoyu Qiu
2019-12-17
1
-1
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+1
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Makes more strings in editor translatable
Haoyu Qiu
2019-12-16
1
-3
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+3
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Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Rémi Verschelde
2019-12-10
1
-1
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+1
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Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-10
1
-1
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+1
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doc: Markup fixes for enums and constants
Rémi Verschelde
2019-12-06
1
-5
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+5
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Fixes wrong position when adding node in VS editor
codecustard
2019-12-04
1
-0
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+1
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Fix typos with codespell
Rémi Verschelde
2019-11-22
1
-3
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+3
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Use the Unicode "multiply" sign for the "A x B" visual script node
Hugo Locurcio
2019-11-15
1
-1
/
+1
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