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Redot Engine – Multi-platform 2D and 3D game engine
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webrtc
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webrtc_multiplayer_peer.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
1
-11
/
+11
*
Remove some unused signals
Rémi Verschelde
2023-01-31
1
-1
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
[MP] Remove connection state signals from MultiplayerPeer.
Fabio Alessandrelli
2022-11-02
1
-5
/
+0
*
[MP] Add MultiplayerPeer disconnect_peer, close.
Fabio Alessandrelli
2022-10-28
1
-1
/
+12
*
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
Fabio Alessandrelli
2022-10-27
1
-23
/
+62
*
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-26
1
-6
/
+6
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-18
/
+18
*
WebRTC: Fix potential nullptr dereference in error message
Rémi Verschelde
2022-03-04
1
-4
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
[Net] Fix WebRTC returning packets from peers too early.
Fabio Alessandrelli
2021-12-15
1
-0
/
+11
*
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-10-01
1
-2
/
+2
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-18
/
+18
*
[Net] MultiplayerPeer cleanup, defaults.
Fabio Alessandrelli
2021-09-24
1
-27
/
+3
*
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-07
1
-10
/
+10
*
[Net] Implement RPC channels in MultiplayerAPI.
Fabio Alessandrelli
2021-07-30
1
-31
/
+66
*
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-26
1
-5
/
+5
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-17
/
+17
*
Optimize StringName usage
reduz
2021-07-18
1
-6
/
+6
*
[Net] Rename WebRTCMultiplayer to WebRTCMultiplayerPeer.
Fabio Alessandrelli
2021-07-12
1
-0
/
+392