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path: root/modules/websocket/emws_server.h
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* [Websocket] Remove dummy JS server implemenation.Fabio Alessandrelli2022-08-071-64/+0
| | | | | It does nothing but printing errors (only websocket client is available in browsers), so we might as well return null when you instantiate it.
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
| | | | | Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
* Added set_extra_headers() to WebSocketServerOğuzhan Eroğlu2022-04-121-0/+1
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* Fix some issues found by cppcheck.bruvzg2022-04-061-11/+11
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-1/+1
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* Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscoresHugo Locurcio2021-05-061-1/+1
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-1/+1
| | | | | Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Fix HTML5 build after 67a4c30.Fabio Alessandrelli2019-10-151-1/+1
| | | | I messed up a rebase and a commit was partly skipped
* Allow setting websocket buffers sizes internally.Fabio Alessandrelli2019-06-151-0/+1
| | | | Needed by LSP.
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing/malformed license headersRémi Verschelde2019-01-011-0/+1
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* Convert WebSocket module to use PacketBuffer classFabio Alessandrelli2018-11-121-0/+1
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* Implement WebSocket close notify.Fabio Alessandrelli2018-09-241-1/+1
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* Implement get_peer_[address|port] in ENet/WSServerFabio Alessandrelli2018-04-121-0/+3
| | | | | | | Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer.
* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
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* Relicense module to the wondeful Godot community!Fabio Alessandrelli2018-02-061-3/+4
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* Add websocket module.Fabio Alessandrelli2018-02-061-0/+57
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets.