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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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websocket
/
lws_peer.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove libwebsocket. No longer used, yay!
Fabio Alessandrelli
2019-07-04
1
-270
/
+0
*
Fix warnings seen with warnings=all and recent GCC 8.2.
marxin
2019-02-18
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix missing/malformed license headers
Rémi Verschelde
2019-01-01
1
-0
/
+1
*
Convert WebSocket module to use PacketBuffer class
Fabio Alessandrelli
2018-11-12
1
-62
/
+48
*
Remove socket_helper.h after NetSocket refactor
Fabio Alessandrelli
2018-09-28
1
-5
/
+5
*
Fix warnings about unused variables [-Wunused-variable]
Rémi Verschelde
2018-09-27
1
-5
/
+1
*
Implement WebSocket clean close detection.
Fabio Alessandrelli
2018-09-24
1
-0
/
+1
*
Implement WebSocket close notify.
Fabio Alessandrelli
2018-09-24
1
-2
/
+39
*
Fix WebSocket crash due to non PDO init.
Fabio Alessandrelli
2018-08-06
1
-31
/
+40
*
Fix LWSPeer get_connected_[host/port]
Fabio Alessandrelli
2018-06-06
1
-2
/
+2
*
Various coverity scan fixes for networking
Fabio Alessandrelli
2018-04-21
1
-2
/
+7
*
Implement get_peer_[address|port] in ENet/WSServer
Fabio Alessandrelli
2018-04-12
1
-2
/
+37
*
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-21
1
-2
/
+2
*
Relicense module to the wondeful Godot community!
Fabio Alessandrelli
2018-02-06
1
-3
/
+4
*
Add websocket module.
Fabio Alessandrelli
2018-02-06
1
-0
/
+199