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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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modules
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websocket
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register_types.cpp
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Author
Age
Files
Lines
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Implement the ability to disable classes
reduz
2021-07-13
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
websocket: Fix crash at exit when not running the editor
Ignacio Etcheverry
2020-05-16
1
-1
/
+8
*
Add WebSocket debugger, use it for Javascript.
Fabio Alessandrelli
2020-05-12
1
-0
/
+8
*
Remove WebSocket defaults from project settings.
Fabio Alessandrelli
2020-05-12
1
-16
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Remove libwebsocket. No longer used, yay!
Fabio Alessandrelli
2019-07-04
1
-6
/
+1
*
WebSocket module now uses wslay library.
Fabio Alessandrelli
2019-07-04
1
-0
/
+4
*
Move IDHandler JS module to platform from Websock
Fabio Alessandrelli
2019-04-12
1
-19
/
+0
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Fix missing/malformed license headers
Rémi Verschelde
2019-01-01
1
-0
/
+1
*
Convert WebSocket module to use PacketBuffer class
Fabio Alessandrelli
2018-11-12
1
-0
/
+17
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-21
1
-2
/
+2
*
Relicense module to the wondeful Godot community!
Fabio Alessandrelli
2018-02-06
1
-3
/
+4
*
Add websocket module.
Fabio Alessandrelli
2018-02-06
1
-0
/
+78