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Redot Engine – Multi-platform 2D and 3D game engine
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websocket
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remote_debugger_peer_websocket.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
1
-2
/
+2
*
Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
[WebSocket] Fix debugger implementation.
Fabio Alessandrelli
2022-10-13
1
-2
/
+4
*
[WebSocket] Refactor websocket module.
Fabio Alessandrelli
2022-10-11
1
-18
/
+24
*
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-29
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-2
/
+0
*
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
1
-3
/
+3
*
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-14
1
-2
/
+2
*
Add WebSocket debugger, use it for Javascript.
Fabio Alessandrelli
2020-05-12
1
-0
/
+134