index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
modules
/
websocket
/
remote_debugger_peer_websocket.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Style: Harmonize header includes in modules
Rémi Verschelde
2023-06-15
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
[WebSocket] Refactor websocket module.
Fabio Alessandrelli
2022-10-11
1
-6
/
+1
*
Remove NO_THREADS fallback code, Godot 4 requires thread support
Rémi Verschelde
2022-10-03
1
-0
/
+1
*
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-29
1
-1
/
+1
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-8
/
+8
*
Modules: Don't build editor-specific classes in templates
Rémi Verschelde
2022-03-28
1
-3
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Misc cleanup of header includes
Rémi Verschelde
2021-07-15
1
-3
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
1
-3
/
+3
*
Add WebSocket debugger, use it for Javascript.
Fabio Alessandrelli
2020-05-12
1
-0
/
+66