Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Fix missing/malformed license headers | Rémi Verschelde | 2019-01-01 | 1 | -0/+1 |
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* | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | 2018-11-08 | 1 | -1/+1 |
| | | | | -Removed one and zero hints for properties, replaced by default value | ||||
* | Implement WebSocket clean close detection. | Fabio Alessandrelli | 2018-09-24 | 1 | -3/+3 |
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* | Implement WebSocket close notify. | Fabio Alessandrelli | 2018-09-24 | 1 | -1/+7 |
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* | Websocket client SSL support | Fabio Alessandrelli | 2018-04-03 | 1 | -0/+16 |
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* | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | 2018-03-21 | 1 | -2/+2 |
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* | Relicense module to the wondeful Godot community! | Fabio Alessandrelli | 2018-02-06 | 1 | -3/+4 |
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* | Add websocket module. | Fabio Alessandrelli | 2018-02-06 | 1 | -0/+123 |
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets. |