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* [WebSocket] Refactor websocket module.Fabio Alessandrelli2022-10-111-141/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | This commit is a huge refactor of the websocket module. The module is really old, and some design choices had to be re-evaluated. The WebSocketClient and WebSocketServer classes are now gone, and WebSocketPeer can act as either client or server. The WebSocketMultiplayerPeer class is no longer abstract, and implements the Multiplayer API on top of the lower level WebSocketPeer. WebSocketPeer is now a "raw" peer, like StreamPeerTCP and StreamPeerTLS, so it emits no signal, and just needs polling to update its internal state. To use it as a client, simply call WebSocketPeer.coonect_to_url, then frequently poll the peer until STATE_OPEN is reached and then you can write or read from it, or STATE_CLOSED and then you can check the disconnect code and reason). To implement a server instead, a TCPServer must be created, and the accepted connections needs to be provided to WebSocketPeer.accept_stream (which will perform the HTTP handshake). A full example of a WebSocketServer using TLS will be provided in the demo repository.
* [Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli2022-09-081-18/+18
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* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing argument names in bindingsRémi Verschelde2021-10-091-1/+1
| | | | | | While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`.
* Optimize StringName usagereduz2021-07-181-7/+7
| | | | | | | | | | | * Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
* [Net] Fix WebSocketClient path parsing.Fabio Alessandrelli2021-06-281-3/+6
| | | | | Recent changes to parse_url caused the client to make invalid HTTP requests if no path was specified.
* Add PROPERTY_USAGE_NONE and use itAaron Franke2021-06-171-2/+2
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* [Net] Implement String::parse_url for parsing URLs.Fabio Alessandrelli2021-04-261-24/+8
| | | | | | | | Splits the URL into (scheme, host, port, path). Supports both literal IPv4 and IPv6. Strip credentials when present (e.g. http://user:pass@example.com/). Use that function in both HTTPRequest and WebSocketClient.
* Initialize class/struct variables with default values in modules/Rafał Mikrut2021-02-081-1/+0
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Remove String::find_last (same as rfind)Stijn Hinlopen2020-07-031-1/+1
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* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-1/+2
| | | | | Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-11/+0
| | | | | | | | | | | | | | Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Custom headers support in WebSocketClient.Fabio Alessandrelli2019-10-091-3/+3
| | | | | This commit also converts all PoolVector<String> parameters to `const Vector<String>` in both WebSocketServer and WebSocketClient.
* WebSocketClient can now use custom SSL certificateFabio Alessandrelli2019-10-091-0/+16
| | | | Via the `trusted_ssl_certificate` property.
* Re-implement WebSocket get host/port.Fabio Alessandrelli2019-10-091-0/+2
| | | | Was lost during library switch
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing/malformed license headersRémi Verschelde2019-01-011-0/+1
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* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-1/+1
| | | | -Removed one and zero hints for properties, replaced by default value
* Implement WebSocket clean close detection.Fabio Alessandrelli2018-09-241-3/+3
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* Implement WebSocket close notify.Fabio Alessandrelli2018-09-241-1/+7
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* Websocket client SSL supportFabio Alessandrelli2018-04-031-0/+16
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* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
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* Relicense module to the wondeful Godot community!Fabio Alessandrelli2018-02-061-3/+4
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* Add websocket module.Fabio Alessandrelli2018-02-061-0/+123
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets.