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path: root/modules/websocket/websocket_client.cpp
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* Custom headers support in WebSocketClient.Fabio Alessandrelli2019-10-091-3/+3
| | | | | This commit also converts all PoolVector<String> parameters to `const Vector<String>` in both WebSocketServer and WebSocketClient.
* WebSocketClient can now use custom SSL certificateFabio Alessandrelli2019-10-091-0/+16
| | | | Via the `trusted_ssl_certificate` property.
* Re-implement WebSocket get host/port.Fabio Alessandrelli2019-10-091-0/+2
| | | | Was lost during library switch
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing/malformed license headersRémi Verschelde2019-01-011-0/+1
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* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-1/+1
| | | | -Removed one and zero hints for properties, replaced by default value
* Implement WebSocket clean close detection.Fabio Alessandrelli2018-09-241-3/+3
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* Implement WebSocket close notify.Fabio Alessandrelli2018-09-241-1/+7
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* Websocket client SSL supportFabio Alessandrelli2018-04-031-0/+16
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* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
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* Relicense module to the wondeful Godot community!Fabio Alessandrelli2018-02-061-3/+4
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* Add websocket module.Fabio Alessandrelli2018-02-061-0/+123
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets.