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path: root/modules/websocket/websocket_client.cpp
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* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Custom headers support in WebSocketClient.Fabio Alessandrelli2019-10-091-3/+3
| | | | | This commit also converts all PoolVector<String> parameters to `const Vector<String>` in both WebSocketServer and WebSocketClient.
* WebSocketClient can now use custom SSL certificateFabio Alessandrelli2019-10-091-0/+16
| | | | Via the `trusted_ssl_certificate` property.
* Re-implement WebSocket get host/port.Fabio Alessandrelli2019-10-091-0/+2
| | | | Was lost during library switch
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Fix missing/malformed license headersRémi Verschelde2019-01-011-0/+1
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* -Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky2018-11-081-1/+1
| | | | -Removed one and zero hints for properties, replaced by default value
* Implement WebSocket clean close detection.Fabio Alessandrelli2018-09-241-3/+3
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* Implement WebSocket close notify.Fabio Alessandrelli2018-09-241-1/+7
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* Websocket client SSL supportFabio Alessandrelli2018-04-031-0/+16
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* s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson2018-03-211-2/+2
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* Relicense module to the wondeful Godot community!Fabio Alessandrelli2018-02-061-3/+4
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* Add websocket module.Fabio Alessandrelli2018-02-061-0/+123
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets.