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* Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Docs: remove duplicate wordsMax Hilbrunner2024-09-301-1/+1
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* Improve WebXR API docs related to hand tracking supportDavid Snopek2024-06-261-6/+11
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* Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to ↵Malcolm Nixon2024-04-181-2/+2
| | | | drive node positions and visibility.
* WebXR: Add support for hand trackingDavid Snopek2024-02-231-0/+4
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* Doctool: Remove version attribute from XML headerRémi Verschelde2023-07-061-1/+1
| | | | | | We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
* Bump version to 4.2-devRémi Verschelde2023-07-051-1/+1
| | | | Keep on waitin'
* Validate code tags in documentation for potential paramsYuri Sizov2023-04-261-6/+6
| | | | | | | Adds a check to make_rst to look for matches between the text inside of the [code][/code] tag and known param identifiers. Fixes most of what was revealed.
* Merge pull request #72938 from dsnopek/webxr-frame-rateRémi Verschelde2023-04-111-0/+24
|\ | | | | [WebXR] Add support for getting and setting display refresh rate
| * [WebXR] Add support for getting and setting display refresh rateDavid Snopek2023-02-101-0/+24
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* | Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
|/ | | | Can't stop, won't stop, they said, huh?
* Update WebXR tutorial link to point at the Godot 4 versionDavid Snopek2023-01-251-1/+1
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* Class reference: snake_case .gd filenames, _on_*Doug Thompson2023-01-151-2/+2
| | | | | This is for: https://github.com/godotengine/godot-docs/issues/6245
* Get WebXR fully working in Godot 4!David Snopek2022-12-011-41/+64
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* Fixed signal connection examples to use new callable syntax in the docsAnutrix2022-10-301-5/+5
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* [Web] Rename JavaScript platform to Web.Fabio Alessandrelli2022-08-291-2/+2
| | | | Also rename export name from "HTML5" to "Web".
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-11/+11
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* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
| | | | | | | | This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
* Rework XR positional trackersBastiaan Olij2021-10-171-1/+1
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* Don't generate empty doc sections and reduce code duplicationAaron Franke2021-09-201-2/+0
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* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-26/+13
| | | | | | | | For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
* Fix various typos with codespellluz paz2021-07-251-1/+1
| | | | Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
* Fix typos with codespellRémi Verschelde2021-05-201-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
* Fix WebXRInterface code sample in the class referenceHugo Locurcio2021-01-301-61/+63
| | | | | This also fixes the code sample's indentation to look correct in the editor help.
* Remove reference to CanvasLayer in WebXR example, because it can cause ↵David Snopek2021-01-281-2/+4
| | | | rendering issues in AR.
* doc: Sync classref with current sourceRémi Verschelde2021-01-061-70/+70
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* Add support for WebXRDavid Snopek2021-01-041-0/+253