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* Improve XRInterface hooks into renderingBastiaan Olij2022-01-261-1/+1
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* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-2/+0
| | | | | | | | | | Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Rework XR positional trackersBastiaan Olij2021-10-171-0/+3
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* Change to using doubles in XR classesBastiaan Olij2021-09-211-1/+1
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* Adding GDExtension support to XRInterfaceBastiaan Olij2021-08-261-5/+2
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* Re-enable building WebXR in GitHub ActionsDavid Snopek2021-07-171-0/+1
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* [HTML5] Fix build (with module_webxr_enabled=no).Fabio Alessandrelli2021-07-151-1/+1
| | | | | The XR API changed a bit, and it's not just a rename, though probably an easy update for someone who is qualified :).
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-2/+3
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* Rename Transform to Transform3D in coreAaron Franke2021-06-031-2/+2
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* Change XRPositionalTracker to a reference and better expose it to GDNativeBastiaan Olij2021-03-291-1/+1
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* Prevent fatal error in WebXR when 'immersize-ar' loses and regains trackingDavid Snopek2021-01-271-1/+1
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* Add support for WebXRDavid Snopek2021-01-041-0/+103