summaryrefslogtreecommitdiffstats
path: root/modules/webxr/webxr_interface_js.h
Commit message (Collapse)AuthorAgeFilesLines
* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
|
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Fix support for environment blend modes on `WebXRInterface`David Snopek2024-06-261-0/+8
|
* Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to ↵Malcolm Nixon2024-04-181-2/+4
| | | | drive node positions and visibility.
* WebXR: Add support for hand trackingDavid Snopek2024-02-231-1/+9
|
* Merge pull request #72938 from dsnopek/webxr-frame-rateRémi Verschelde2023-04-111-0/+4
|\ | | | | [WebXR] Add support for getting and setting display refresh rate
| * [WebXR] Add support for getting and setting display refresh rateDavid Snopek2023-02-101-0/+4
| |
* | Add a get_system_info method to XRInterfaceBastiaan Olij2023-03-151-0/+1
|/
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Get WebXR fully working in Godot 4!David Snopek2022-12-011-8/+148
|
* Get WebXR minimally working again in Godot 4David Snopek2022-09-191-0/+1
|
* [Web] Rename JavaScript platform to Web.Fabio Alessandrelli2022-08-291-2/+2
| | | | Also rename export name from "HTML5" to "Web".
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-1/+1
| | | | | | | | | | | | | Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
* Improve XRInterface hooks into renderingBastiaan Olij2022-01-261-1/+1
|
* Style: Remove inconsistently used `@author` docstringsRémi Verschelde2022-01-041-2/+0
| | | | | | | | | | Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information.
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Rework XR positional trackersBastiaan Olij2021-10-171-0/+3
|
* Change to using doubles in XR classesBastiaan Olij2021-09-211-1/+1
|
* Adding GDExtension support to XRInterfaceBastiaan Olij2021-08-261-5/+2
|
* Re-enable building WebXR in GitHub ActionsDavid Snopek2021-07-171-0/+1
|
* [HTML5] Fix build (with module_webxr_enabled=no).Fabio Alessandrelli2021-07-151-1/+1
| | | | | The XR API changed a bit, and it's not just a rename, though probably an easy update for someone who is qualified :).
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-2/+3
|
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-2/+2
|
* Change XRPositionalTracker to a reference and better expose it to GDNativeBastiaan Olij2021-03-291-1/+1
|
* Prevent fatal error in WebXR when 'immersize-ar' loses and regains trackingDavid Snopek2021-01-271-1/+1
|
* Add support for WebXRDavid Snopek2021-01-041-0/+103