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* support for 2D shadow castersJuan Linietsky2015-03-021-1/+4
* restored @ for nodepaths/stringnamesJuan Linietsky2015-02-191-2/+5
* begin new serialization frameworkJuan Linietsky2015-02-152-3/+31
* fix typo in script templateHinsbart2015-02-101-1/+1
* Cleaned up formating in gd_compiler.hWim Vander Schelden2015-01-141-69/+53
* fixesJuan Linietsky2015-01-131-1/+1
* -Resolved bug that made yield() not work in some situations, fixes #884Juan Linietsky2015-01-062-2/+2
* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-3/+3
* -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-031-2/+2
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-033-7/+61
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| * -added new code completion guess locations, closes #1032Juan Linietsky2015-01-033-7/+61
* | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+4
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* -added a check for setget while running the game , closes #1009Juan Linietsky2015-01-031-3/+50
* Reduce android build size(-fvisibility=hidden)sanikoyes2014-12-251-0/+4
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-212-10/+56
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| * FixesJuan Linietsky2014-12-202-10/+56
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-201-1/+1
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| * Fix crash when gd-script _init failsanikoyes2014-12-181-1/+1
* | -improved completion options for InputEvent, shows all event types nowJuan Linietsky2014-12-181-24/+71
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* oops, C++11 makes me screw upJuan Linietsky2014-12-171-2/+2
* -fixed crash reported by n-pigeonJuan Linietsky2014-12-162-1/+12
* -fix compilation issueJuan Linietsky2014-12-162-33/+21
* New Code CompletionJuan Linietsky2014-12-167-396/+1379
* compilation fixJuan Linietsky2014-12-081-1/+6
* Small FixesJuan Linietsky2014-12-081-21/+279
* more bugfixesJuan Linietsky2014-12-071-0/+2
* Batch of BugfixesJuan Linietsky2014-12-075-44/+156
* missing navmesh demo and small fixesJuan Linietsky2014-11-191-0/+2
* UDP FixesJuan Linietsky2014-11-131-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-053-9/+30
* Bug FixesJuan Linietsky2014-11-028-22/+48
* -Much improvement to baked light bakerJuan Linietsky2014-10-2710-69/+133
* Merge pull request #823 from grabiller/#821Juan Linietsky2014-10-271-3/+11
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| * Fix issue #821: GDScript now accepts single quoted as well as double quoted s...Guy Rabiller2014-10-261-3/+11
* | - Fix issue #391: GDScript now reduce constant expressions to constant and fo...Guy Rabiller2014-10-271-5/+21
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* Little BitsJuan Linietsky2014-10-123-2/+31
* Build System ChangesJuan Linietsky2014-10-072-2/+1
* -variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...Juan Linietsky2014-09-223-5/+65
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-4/+21
* - more fixes on #672 on windowsJuan Linietsky2014-09-192-2/+7
* Fixing Issues...Juan Linietsky2014-09-192-12/+18
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-158-55/+374
* Little BitsJuan Linietsky2014-08-141-1/+1
* Misc FixesJuan Linietsky2014-06-273-8/+23
* More 3D WorkJuan Linietsky2014-06-165-1/+26
* Light Baker!Juan Linietsky2014-06-115-17/+244
* -Fixed bug in "extends"Juan Linietsky2014-05-242-0/+12
* Making Godot Easier to Use..Juan Linietsky2014-05-246-6/+104
* A bit of everything:Juan Linietsky2014-05-141-0/+1
* Fixes to constants in scopeJuan Linietsky2014-05-022-32/+47