summaryrefslogtreecommitdiffstats
path: root/platform/android/AndroidManifest.xml.template
Commit message (Collapse)AuthorAgeFilesLines
* Android now (optionally) builds the template when exportingJuan Linietsky2019-04-071-44/+0
| | | | | Added new way to create add-ons Removed old way to create add-ons
* Restart game on GL context loss on AndroidPedro J. Estébanez2019-03-061-0/+5
| | | | | | | Bonus: Remove useless old code about reload hooks Fixes #22955.
* Fix lint error/warning while building android templatevolzhs2018-12-181-12/+10
|
* Write new permissions to the AndroidManifest.xmlHein-Pieter van Braam2018-07-081-165/+0
| | | | | | | Instead of editing the placeholder permissions actually write new ones. This should solve the privacy statement problems for the Play store. This means we also no longer need to placeholder permissions in the template.
* Change required gles version to 2 for androidvolzhs2018-07-041-1/+1
|
* Oops, for some reason gedit used this file as my notebook, though I made a ↵Juan Linietsky2018-06-071-12/+206
| | | | new one.
* Entirely new (and much improved) animation editor.Juan Linietsky2018-06-071-206/+12
|
* Android: Increase targetSdkVersion to 27Rémi Verschelde2018-05-081-1/+1
| | | | | | Matches the change for 2.1 in #18626, and the new requirements from Google for new apps starting with August 2018 (targetSdkVersion 26 or higher): https://android-developers.googleblog.com/2017/12/improving-app-security-and-performance.html
* Prevent android to split-screenXavier Sellier2018-03-211-1/+2
|
* Android: Mark GLES3 as required in the manifestRémi Verschelde2018-02-271-1/+1
| | | | Fixes #17076.
* Set Android minSdkVersion to 18Ruslan Mustakov2017-09-201-5/+5
| | | | | | It's the minimum version where GLES 3 API is available. It is already the version Godot binary is compiled with for Android, but the config files were not updated in time.
* Several fixes to Android exporter and port.Juan Linietsky2017-03-231-1/+1
| | | | Android seems to be working again!
* fix android support screen property for large screenvolzhs2016-06-101-1/+1
|
* fix compatibility for Android API 14 with supporting API 23volzhs2016-05-241-1/+1
| | | | | using ``NotificationCompat`` in ``support-v4`` library will increase APK filesize a little bit, but it guarantees to run OK with API 4+ tested with API 19 and 23 devices
* Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky2016-01-081-2/+2
| | | | org.godotengine.godot
* -Removed ANT build system for Android, as it was deprecated by GoogleJuan Linietsky2016-01-081-1/+1
| | | | -Added new Gradle build system, as it is the required build system
* change android install location to automatic, closes #1997Juan Linietsky2016-01-031-1/+1
|
* -Fixed android export options (screen sizes, orientation should work)Juan Linietsky2015-05-011-2/+2
| | | | -added functions to get mouse position in CanvasItem
* -Added android immersive mode, fixes #303Juan Linietsky2015-04-171-1/+1
|
* merges from okam repoJuan Linietsky2015-03-031-1/+2
|
* Small Issues & MaintenanceJuan Linietsky2014-08-011-2/+3
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-9/+172
| | | | | | | | | -Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
* -Support for changing fontsJuan Linietsky2014-04-051-1/+1
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-1/+1
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+40