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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
4
-8
/
+8
*
Rebrand preambles to Redot
Spartan322
2024-10-13
4
-0
/
+8
*
Remove the limit on the number of the SignalInfo function parameters
Yuzhao Wang
2024-06-05
1
-12
/
+5
*
Add logic to unregister the Godot plugins on engine termination
Fredia Huya-Kouadio
2024-05-19
1
-0
/
+1
*
Fix leakage of JNI object references
Fredia Huya-Kouadio
2024-04-15
2
-3
/
+11
*
Style: Harmonize header includes in platform ports
Rémi Verschelde
2023-06-08
2
-2
/
+4
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
4
-116
/
+116
*
Improve support for 64-bit types on Android.
TechnoPorg
2022-11-08
1
-1
/
+22
*
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-10
1
-3
/
+2
*
Cleanup Android C++ code
Marcel Admiraal
2022-05-31
1
-1
/
+1
*
Replace most uses of Map by HashMap
reduz
2022-05-16
2
-5
/
+5
*
Remove VARIANT_ARG* macros
reduz
2022-03-09
3
-7
/
+7
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-10
/
+12
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
4
-8
/
+8
*
Implement the ability to disable classes
reduz
2021-07-13
1
-3
/
+3
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-5
/
+5
*
Modernize Thread
Pedro J. Estébanez
2021-01-29
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
4
-8
/
+8
*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-2
/
+2
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
3
-4
/
+4
*
Add override keywords.
Marcel Admiraal
2020-07-10
2
-3
/
+3
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
3
-28
/
+0
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-8
/
+24
*
Add signal support to Godot Android plugin:
fhuya
2020-04-10
2
-0
/
+247
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
2
-3
/
+3
*
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-23
1
-0
/
+5
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-2
/
+2
*
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-7
/
+7
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
2
-5
/
+5
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-8
/
+8
*
doc: Sync classref with current source
Rémi Verschelde
2020-01-19
1
-0
/
+30
*
Fix ClassDB API portability with some android and editor classes
Ignacio Etcheverry
2020-01-19
3
-0
/
+333