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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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platform
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android
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export
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gradle_export_util.h
Commit message (
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Author
Age
Files
Lines
*
Android: Allow using alternative Gradle build directory
David Snopek
2024-02-16
1
-1
/
+2
*
Clean up the XR features parameters from core
Fredia Huya-Kouadio
2023-07-18
1
-16
/
+0
*
Re-architect how Android plugins are packaged and handled at export time
Fredia Huya-Kouadio
2023-07-18
1
-3
/
+3
*
Merge pull request #72552 from m4gr3d/cleanup_custom_build_main
Rémi Verschelde
2023-02-06
1
-1
/
+1
|
\
|
*
Rename Godot's 'custom build' to 'gradle build' to better reflect the underly...
Fredia Huya-Kouadio
2023-02-02
1
-1
/
+1
*
|
Improve logic to detect whether vulkan is used for rendering
Fredia Huya-Kouadio
2023-02-06
1
-1
/
+1
|
/
*
Clean up the XR export logic
Fredia Huya-Kouadio
2023-02-01
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Merge pull request #63483 from qianjunakasumi/qianjunakasumi/master
Rémi Verschelde
2023-01-03
1
-0
/
+16
|
\
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*
Introduce `appCategory` attribute of android to set category
千橘 雫霞
2023-01-01
1
-0
/
+16
*
|
Split up editor export code into multiple files
Aaron Franke
2022-07-26
1
-1
/
+1
|
/
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
/
+3
*
Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-07-05
1
-1
/
+1
*
Cleanup Android C++ code
Marcel Admiraal
2022-05-31
1
-1
/
+1
*
Fix the logic to restart the Godot application
Fredia Huya-Kouadio
2022-05-23
1
-2
/
+0
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add support for configuring the xr hand tracking frequency mode
ne0fhyk
2021-12-09
1
-0
/
+4
*
Add support for OpenXR export configurations.
Fredia Huya-Kouadio
2021-11-20
1
-0
/
+15
*
Add support for Play Asset Delivery.
ne0fhyk
2021-09-15
1
-0
/
+6
*
Add partial support for Android scoped storage.
ne0fhyk
2021-08-16
1
-1
/
+1
*
Split android platform export template into multiple files
Sergey Minakov
2021-08-12
1
-196
/
+14
*
Android: Add `isGame` application attribute, default to true
Rémi Verschelde
2021-07-01
1
-3
/
+7
*
Add GDNative libraries to Android custom Gradle builds
Marcel Admiraal
2021-06-29
1
-8
/
+0
*
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-2
/
+2
*
Allow basic user data backup on Android
Pedro J. Estébanez
2021-05-25
1
-3
/
+4
*
Use an enum to represent screen orientation in the Project Settings
Hugo Locurcio
2021-05-24
1
-23
/
+1
*
Remove deprecated xr features properties. These properties are now provided d...
Fredia Huya-Kouadio
2021-04-26
1
-16
/
+2
*
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-05
1
-7
/
+8
*
Update the logic to load Godot Android plugins packaged into the binary.
Fredia Huya-Kouadio
2021-02-26
1
-10
/
+1
*
Reorganize Project Settings
reduz
2021-02-18
1
-2
/
+2
*
Add verbose logging to help with troubleshooting the Android build/export pro...
Fredia Huya-Kouadio
2021-02-17
1
-0
/
+9
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Update gradle build files to automatically perform signing and zipalign tasks...
Fredia Huya-Kouadio
2020-11-22
1
-1
/
+1
*
Remove duplicate Android `orientation` settings.
Fredia Huya-Kouadio
2020-11-13
1
-1
/
+62
*
Adds PCK encryption support (using script encryption key for export).
bruvzg
2020-09-05
1
-1
/
+1
*
Write an AndroidManifest.xml file to be merged with app module's manifest.
Aman Jain
2020-07-24
1
-0
/
+100
*
Create strings.xml files in the gradle project to handle localization
Aman Jain
2020-07-15
1
-1
/
+45
*
Utility methods for writing files to Gradle project.
Aman Jain
2020-07-09
1
-0
/
+101