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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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platform
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android
/
file_access_android.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Reduce code duplication in FileAccess
BlueCube3310
2024-09-01
1
-8
/
+1
*
Update the `GodotHost` interface to support signing and verifying Android apks
Fredia Huya-Kouadio
2024-08-26
1
-1
/
+1
*
Merge pull request #90710 from m4gr3d/fix_jstring_leaks
Rémi Verschelde
2024-04-22
1
-2
/
+8
|
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*
Fix leakage of JNI object references
Fredia Huya-Kouadio
2024-04-15
1
-2
/
+8
*
|
[FileAccess] Implement `resize` method.
bruvzg
2024-04-12
1
-0
/
+1
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/
*
Use platform-specific methods for FileAccess reading and writing
BlueCube3310
2023-10-29
1
-0
/
+6
*
[FileAccess] Add methods to get/set "hidden" and "read-only" attributes on ma...
bruvzg
2023-08-08
1
-2
/
+7
*
Style: Harmonize header includes in platform ports
Rémi Verschelde
2023-06-08
1
-0
/
+1
*
Restore FileAccess.close method.
bruvzg
2023-02-16
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Replace File/Directory with FileAccess/DirAccess
kobewi
2022-09-19
1
-1
/
+1
*
Add override keywords to FileAccess derived classes
Marcel Admiraal
2022-08-02
1
-18
/
+18
*
Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-07-05
1
-1
/
+7
*
Cleanup Android C++ code
Marcel Admiraal
2022-05-31
1
-15
/
+12
*
Remove or make private `FileAccess` `close()` methods.
bruvzg
2022-04-12
1
-1
/
+2
*
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-11
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
1
-1
/
+1
*
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-25
1
-1
/
+1
*
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-05-17
1
-6
/
+6
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-5
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add FileAccess::set_unix_permissions for Unix platforms
Juan Linietsky
2019-04-07
1
-0
/
+2
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-1
/
+1
*
Revert "added get_creation_time function for gdscript"
Juan Linietsky
2018-08-10
1
-1
/
+0
*
added get_creation_time function for gdscript
Daniele Giuliani
2018-05-16
1
-0
/
+1
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Extract logging logic
Ruslan Mustakov
2017-09-25
1
-0
/
+1
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-11
/
+6
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
merged some stuff for okam
Juan Linietsky
2015-09-03
1
-5
/
+5
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+82