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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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android
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java
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app
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AndroidManifest.xml
Commit message (
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Author
Age
Files
Lines
*
Fix ANRs reported by the Google Play Console
Fredia Huya-Kouadio
2024-07-04
1
-0
/
+4
*
Update Android dependencies for the project
Fredia Huya-Kouadio
2024-01-18
1
-1
/
+0
*
Update the `launchMode` for the `GodotApp` activity to allow other activities...
Fredia Huya-Kouadio
2023-10-25
1
-1
/
+1
*
Add export setting to control whether to show the Godot app in the app library
Fredia Huya-Kouadio
2023-08-13
1
-0
/
+1
*
Add parameters for the Godot Activity starting intent to allow restarting or ...
Fredia Huya-Kouadio
2023-06-15
1
-1
/
+1
*
Clean up the XR export logic
Fredia Huya-Kouadio
2023-02-01
1
-21
/
+0
*
Update the XR manifest configs
Fredia Huya-Kouadio
2023-01-27
1
-9
/
+0
*
Merge pull request #63483 from qianjunakasumi/qianjunakasumi/master
Rémi Verschelde
2023-01-03
1
-0
/
+1
|
\
|
*
Introduce `appCategory` attribute of android to set category
千橘 雫霞
2023-01-01
1
-0
/
+1
*
|
Enable GLES3 on Android
clayjohn
2022-11-29
1
-1
/
+1
|
/
*
Update android:targetSdkVersion from 30 to 31
Gustavo Maciel
2022-06-23
1
-0
/
+1
*
Update Meta hand tracking version
Fredy Huya-Kouadio
2022-04-27
1
-0
/
+7
*
Fix XR Android manifest metadata
Fredia Huya-Kouadio
2022-01-26
1
-5
/
+6
*
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master
Rémi Verschelde
2021-12-09
1
-0
/
+7
|
\
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*
Add support for configuring the xr hand tracking frequency mode
ne0fhyk
2021-12-09
1
-0
/
+7
*
|
Enable configuration of the `android:excludeFromRecents` activity attribute.
Fredia Huya-Kouadio
2021-12-09
1
-0
/
+1
|
/
*
Add support for OpenXR export configurations.
Fredia Huya-Kouadio
2021-11-20
1
-0
/
+5
*
Update the AndroidManifest to enable access to Oculus OpenXR runtime.
ne0fhyk
2021-08-27
1
-0
/
+4
*
Add partial support for Android scoped storage.
ne0fhyk
2021-08-16
1
-0
/
+1
*
Add support for prompting the user to retain app data on uninstall.
Fredia Huya-Kouadio
2021-08-12
1
-0
/
+1
*
Android: Add `isGame` application attribute, default to true
Rémi Verschelde
2021-07-01
1
-2
/
+3
*
Remove deprecated xr features properties. These properties are now provided d...
Fredia Huya-Kouadio
2021-04-26
1
-7
/
+2
*
Update the logic to load Godot Android plugins packaged into the binary.
Fredia Huya-Kouadio
2021-02-26
1
-5
/
+0
*
Add logic to record the version of the Godot engine for the Android platform.
Fredia Huya-Kouadio
2021-02-24
1
-0
/
+5
*
Fix splash screen loading on Android
Fredia Huya-Kouadio
2020-08-19
1
-1
/
+1
*
Fix the logic to enable focus awareness
Fredia Huya-Kouadio
2020-06-27
1
-2
/
+2
*
Add support for focus awareness
Fredia Huya-Kouadio
2020-06-04
1
-0
/
+3
*
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-17
1
-2
/
+2
*
Re-architecture of the Godot Android plugin.
fhuya
2020-03-05
1
-15
/
+10
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-1
/
+0
*
Add support for Android adaptive icons.
Bruno Lourenço
2020-01-14
1
-1
/
+1
*
Android: Fix manifest parsing and APK names in export code
Rémi Verschelde
2019-10-03
1
-5
/
+2
*
Split the Android platform java logic into an Android library module (`lib`) ...
fhuya
2019-09-04
1
-0
/
+65