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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
*
Rebrand Godot to Redot
Randolph W. Aarseth II
2024-10-11
1
-1
/
+1
*
Add logic to automatically pick up jar/aar library dependencies in the `res:/...
Fredia Huya-Kouadio
2024-09-29
1
-0
/
+6
*
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Raul Santos
2024-09-16
1
-6
/
+34
*
Improve support for XR projects
Fredia Huya-Kouadio
2024-09-06
1
-0
/
+1
*
Merge pull request #91271 from m4gr3d/clean_gradle_build_setup
Rémi Verschelde
2024-08-16
1
-57
/
+11
|
\
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*
Clean up the build commands used by the editor for gradle builds
Fredia Huya-Kouadio
2024-05-31
1
-57
/
+11
*
|
Update the splash screen logic for the Godot app template
Fredia Huya-Kouadio
2024-06-10
1
-0
/
+1
|
/
*
Ensure that Godot's version of libc++_shared.so is always selected in case de...
Mauricio Narvaez
2024-05-29
1
-0
/
+6
*
Fix issue causing the `copyAndRename*` task to fail on occasions on Windows m...
Fredia Huya-Kouadio
2024-04-17
1
-0
/
+30
*
Add export setting to specify whether the native libraries should be compress...
Fredia Huya-Kouadio
2024-02-15
1
-0
/
+8
*
Update Android dependencies for the project
Fredia Huya-Kouadio
2024-01-18
1
-15
/
+19
*
Specify the path to the Java SDK used for the Android gradle build
Fredia Huya-Kouadio
2024-01-18
1
-0
/
+9
*
Rename Godot's 'custom build' to 'gradle build' to better reflect the underly...
Fredia Huya-Kouadio
2023-02-02
1
-4
/
+4
*
Ensure Android Java and Kotlin compile to the same version
Marcel Admiraal
2022-06-01
1
-3
/
+10
*
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-03-28
1
-0
/
+34
*
Add configs to specify the min and target sdk versions.
Fredia Huya-Kouadio
2021-12-08
1
-2
/
+2
*
Add support for Play Asset Delivery.
ne0fhyk
2021-09-15
1
-0
/
+2
*
Use current androidx Fragment library instead of legacy libraries
Marcel Admiraal
2021-09-08
1
-2
/
+1
*
Update config versions and deprecate the use of the jcenter maven repo.
ne0fhyk
2021-06-24
1
-3
/
+2
*
Add support for custom debug keystore.
ne0fhyk
2021-06-22
1
-0
/
+9
*
Validation layers on Android
Szymon Majewski
2021-04-12
1
-1
/
+1
*
Enable `doNotStrip` when doing development/debugging within Android Studio
Fredia Huya-Kouadio
2021-03-16
1
-3
/
+5
*
Add logic to record the version of the Godot engine for the Android platform.
Fredia Huya-Kouadio
2021-02-24
1
-0
/
+2
*
Improve the logic to compile for Android by automatically detecting and setti...
Fredia Huya-Kouadio
2021-01-05
1
-0
/
+2
*
Update gradle build files to automatically perform signing and zipalign tasks...
Fredia Huya-Kouadio
2020-11-22
1
-4
/
+35
*
Add a separate `nativeSrcsConfigs` module to handle Android Studio constraint...
Fredia Huya-Kouadio
2020-10-29
1
-2
/
+2
*
Add 'Export App Bundle' to Android Export Options
Aman Jain
2020-08-05
1
-0
/
+29
*
Write an AndroidManifest.xml file to be merged with app module's manifest.
Aman Jain
2020-07-24
1
-0
/
+2
*
Stop ignoring hidden files and directories in the `assets` directory
Fredia Huya-Kouadio
2020-05-25
1
-0
/
+5
*
Implementation of the Godot Android Plugin configuration file
Fredia Huya-Kouadio
2020-05-17
1
-8
/
+21
*
Fix Android templates size regression
Fredia Huya-Kouadio
2020-04-23
1
-1
/
+3
*
Update Android custom template build configuration.
fhuya
2020-04-07
1
-0
/
+5
*
Enable Android studio debugger.
fhuya
2020-03-08
1
-0
/
+1
*
Re-architecture of the Godot Android plugin.
fhuya
2020-03-05
1
-46
/
+20
*
Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ...
fhuya
2020-03-05
1
-0
/
+2
*
Miscellaneous cleanup for the Android codebase:
fhuya
2020-03-04
1
-6
/
+6
*
Address crash caused by missing dependency.
fhuya
2020-01-27
1
-1
/
+1
*
Address crash caused by missing dependency.
fhuya
2020-01-27
1
-0
/
+2
*
Replace the android.defaultConfig.applicationId in build.gradle with the pack...
fhuya
2019-12-30
1
-1
/
+1
*
Split the Android platform java logic into an Android library module (`lib`) ...
fhuya
2019-09-04
1
-0
/
+121