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* Add parameters for the Godot Activity starting intent to allow restarting or ...Fredia Huya-Kouadio2023-06-151-22/+5
* Fix issue causing the last edited project to open while switching to another ...Fredia Huya-Kouadio2023-06-112-16/+58
* Add setting to control the window used to run the project for the Android editorFredia Huya-Kouadio2023-06-071-2/+31
* Fix issue causing the Android editor to crash when creating a new AudioStream...Fredia Huya-Kouadio2023-05-314-2/+29
* Improve startup benchmarkingFredia Huya-Kouadio2023-05-231-0/+3
* Enable granular control of touchscreen related settingsFredia Huya-Kouadio2023-02-221-6/+17
* Downgrade the vulkan abort logic to a warningFredia Huya-Kouadio2023-02-071-1/+1
* Fix the issue causing the Godot Android Editor to crash when returning from t...Fredia Huya-Kouadio2023-01-261-5/+45
* Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor...Fredia Huya-Kouadio2023-01-231-1/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-053-87/+87
* Add boot splash for the Godot Android EditorFredia Huya-Kouadio2022-12-162-5/+8
* Enable GLES3 on Androidclayjohn2022-11-291-1/+1
* Fix 'save & restart' logic for the Android EditorFredia Huya-Kouadio2022-11-161-3/+16
* Exclude small screens from the set of supported devices.Fredia Huya-Kouadio2022-09-121-1/+1
* Enable long press, pan and scale gestures for the Godot Android EditorFredia Huya-Kouadio2022-09-072-0/+20
* Add full support for Android scoped storage.Fredia Huya-Kouadio2022-07-053-3/+59
* Update android:targetSdkVersion from 30 to 31Gustavo Maciel2022-06-231-0/+2
* Migrate the Godot Editor java source file to Kotlin.Fredia Huya-Kouadio2022-06-093-85/+77
* Misc editor tweaks and polishes:Fredia Huya-Kouadio2022-05-313-1/+40
* Update the editor display scale based on the device's scaled densityFredia Huya-Kouadio2022-04-042-0/+17
* Update `resize` settings:Fredia Huya-Kouadio2022-04-041-6/+3
* Android port of the Godot EditorFredy Huya-Kouadio2022-03-285-0/+259