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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
*
Update the `production` build argument for Android Studio debug builds
Fredia Huya-Kouadio
2024-10-30
1
-1
/
+1
*
Improve support for XR projects
Fredia Huya-Kouadio
2024-09-06
1
-2
/
+2
*
Merge pull request #90147 from melquiadess/remove-redundant-semicolons
Rémi Verschelde
2024-04-04
1
-1
/
+1
|
\
|
*
Remove redundant semicolons from Kotlin/gradle files
melquiadess
2024-04-02
1
-1
/
+1
*
|
Extract parsing command line file to a separate class + add unit tests
melquiadess
2024-04-04
1
-0
/
+3
|
/
*
Always enable debug symbols when developing with Android Studio
Fredia Huya-Kouadio
2024-02-15
1
-1
/
+2
*
Update Android dependencies for the project
Fredia Huya-Kouadio
2024-01-18
1
-2
/
+6
*
Update the gradle build tasks to generate play store builds.
Fredia Huya-Kouadio
2023-04-27
1
-13
/
+10
*
Configure maven central snapshot versions for the Godot Android library
Fredia Huya-Kouadio
2023-03-06
1
-1
/
+0
*
Upgrade Android gradle plugin to version 7.2.1
Fredia Huya-Kouadio
2022-11-10
1
-7
/
+6
*
Fix the gradle build configuration for the Android platform following https:/...
Fredia Huya-Kouadio
2022-10-05
1
-11
/
+20
*
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-25
1
-1
/
+1
*
Ensure Android Java and Kotlin compile to the same version
Marcel Admiraal
2022-06-01
1
-2
/
+8
*
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-03-28
1
-22
/
+62
*
Setup logic to publish the Godot Android library to MavenCentral
Fredia Huya-Kouadio
2022-03-14
1
-0
/
+17
*
Use current androidx Fragment library instead of legacy libraries
Marcel Admiraal
2021-09-08
1
-2
/
+1
*
Enable `doNotStrip` when doing development/debugging within Android Studio
Fredia Huya-Kouadio
2021-03-16
1
-2
/
+4
*
Add logic to record the version of the Godot engine for the Android platform.
Fredia Huya-Kouadio
2021-02-24
1
-0
/
+2
*
Add missing `ndkVersion` to the library gradle build config.
Fredia Huya-Kouadio
2021-02-17
1
-0
/
+2
*
add search extensions for scons' path
zaevi
2021-01-30
1
-1
/
+1
*
Update the logic to query for the 'scons' command executable path.
Fredia Huya-Kouadio
2020-11-14
1
-1
/
+33
*
Add a separate `nativeSrcsConfigs` module to handle Android Studio constraint...
Fredia Huya-Kouadio
2020-10-29
1
-15
/
+5
*
Fix Android templates size regression
Fredia Huya-Kouadio
2020-04-23
1
-1
/
+3
*
Migrate legacy apache dependency to the GodotPayment plugin
fhuya
2020-04-15
1
-1
/
+0
*
Vulkan rendering for Android
PouleyKetchoupp
2020-04-03
1
-0
/
+1
*
Enable Android studio debugger.
fhuya
2020-03-08
1
-1
/
+2
*
Re-architecture of the Godot Android plugin.
fhuya
2020-03-05
1
-0
/
+1
*
Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ...
fhuya
2020-03-05
1
-0
/
+1
*
Address crash caused by missing dependency.
fhuya
2020-01-27
1
-1
/
+1
*
Address crash caused by missing dependency.
fhuya
2020-01-27
1
-1
/
+1
*
Updates the Godot gradle tasks to enable manual runs of the `scons` command.
fhuya
2019-09-24
1
-19
/
+10
*
Split the Android platform java logic into an Android library module (`lib`) ...
fhuya
2019-09-04
1
-0
/
+91