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path: root/platform/android/java/lib/src/org/godotengine/godot/Godot.java
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* Renaming `Godot.java` to `GodotFragment.java` to better reflect its nature an...Fredia Huya-Kouadio2023-07-161-1195/+0
* fix(android): set pending intent flag to stop insta-crashPhil Hudson2023-06-201-2/+8
* Improve startup benchmarkingFredia Huya-Kouadio2023-05-231-17/+44
* Add `audio/general/text_to_speech` project setting to enable/disable TTS.bruvzg2023-05-181-4/+4
* [TLS] Add support for platform-specific CA bundles.Fabio Alessandrelli2023-05-121-0/+5
* Merge pull request #74066 from m4gr3d/add_vulkan_version_filter_mainYuri Sizov2023-03-161-2/+13
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| * Add feature check to require min Vulkan api version 1.0 on AndroidFredia Huya-Kouadio2023-02-281-2/+13
* | Use the new API for virtual keyboard height detection on Android, bugfixnecrashter2023-03-061-8/+62
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* Downgrade the vulkan abort logic to a warningFredia Huya-Kouadio2023-02-071-3/+2
* Improve logic to detect whether vulkan is used for renderingFredia Huya-Kouadio2023-02-061-4/+13
* Improve vulkan capability detection on AndroidFredia Huya-Kouadio2023-02-051-2/+18
* Fix the issue causing the Godot Android Editor to crash when returning from t...Fredia Huya-Kouadio2023-01-261-16/+22
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add missing display server overridesFredia Huya-Kouadio2022-11-271-1/+2
* Fix parsing of the `keep_screen_on` display settingFredia Huya-Kouadio2022-11-171-1/+1
* Android: Fix parsing `keep_screen_on` settingRémi Verschelde2022-11-171-1/+1
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-4/+4
* Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_mainRémi Verschelde2022-09-081-6/+29
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| * Fix issue causing the project manager to crash because of missing path argumentFredia Huya-Kouadio2022-09-071-6/+29
* | Enable long press, pan and scale gestures for the Godot Android EditorFredia Huya-Kouadio2022-09-071-1/+1
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* Add full support for Android scoped storage.Fredia Huya-Kouadio2022-07-051-5/+17
* Remove duplicate Android sensor listener registrationsMarcel Admiraal2022-05-231-4/+0
* Merge pull request #60563 from madmiraal/fix-60562Rémi Verschelde2022-04-291-8/+7
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| * Check for null when retrieving clip data item text on AndroidMarcel Admiraal2022-04-271-8/+7
* | Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...bruvzg2022-04-281-0/+3
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* Merge pull request #60457 from madmiraal/replace-index-iteratorsRémi Verschelde2022-04-251-3/+2
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| * Replace index iterators with for each loops.Marcel Admiraal2022-04-231-3/+2
* | Remove superfluous check for minimum Android SDK.Marcel Admiraal2022-04-221-21/+16
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* Android port of the Godot EditorFredy Huya-Kouadio2022-03-281-7/+20
* Add `DisplayServer.clipboard_has()` to check clipboard contentHaoyu Qiu2022-01-191-1/+5
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Only rotate Android sensor values for sensors that need them rotatedMarcel Admiraal2021-12-151-31/+64
* Add support for OpenXR export configurations.Fredia Huya-Kouadio2021-11-201-2/+2
* Drop pointless Android depth buffer settingPedro J. Estébanez2021-11-151-9/+1
* Merge pull request #54463 from RandomShaper/fix_gl3_32bitsRémi Verschelde2021-11-091-4/+8
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| * Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...Pedro J. Estébanez2021-11-011-4/+8
* | Fix new projects always being created with OpenGLHugo Locurcio2021-11-011-1/+1
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* clang-format: Disable alignment of operands, too unreliableRémi Verschelde2021-10-281-2/+1
* Add support for adding plugin views behind the main view on AndroidPouleyKetchoupp2021-09-011-1/+5
* Check if vibration duration is > 0 on AndroidMarcus Brummer2021-08-211-1/+1
* Delegate handling and implementation of the restart functionality to the Godo...Fredia Huya-Kouadio2021-08-181-16/+2
* Add partial support for Android scoped storage.ne0fhyk2021-08-161-5/+0
* Resolve issue where the Godot app remains stuck when resuming.Fredia Huya-Kouadio2021-08-121-4/+5
* Properly finishes Godot's Android activity when destroyed by the systemMarcus Brummer2021-08-121-0/+1
* Remove Android onKeyMultiple overrideMarcel Admiraal2021-07-061-25/+0
* Merge pull request #50107 from madmiraal/android-use-lambdasRémi Verschelde2021-07-061-87/+55
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| * Replace single method anonymous classes with lambdas in Godot Java codeMarcel Admiraal2021-07-031-87/+55
* | Merge pull request #50085 from madmiraal/android-replace-stringbufferRémi Verschelde2021-07-021-1/+1
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| * | Use StringBuilder instead StringBuffer in Godot Java codeMarcel Admiraal2021-07-021-1/+1
* | | Remove redundant explicit types in Godot Java codeMarcel Admiraal2021-07-021-1/+1
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