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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
Lines
...
*
Fix issue causing the last edited project to open while switching to another ...
Fredia Huya-Kouadio
2023-06-11
1
-1
/
+1
*
Fix spatial viewport multitouch detection support
Fredia Huya-Kouadio
2023-06-10
1
-3
/
+3
*
Fix issue causing the Android editor to crash when creating a new AudioStream...
Fredia Huya-Kouadio
2023-05-31
1
-14
/
+56
*
Improve touchpad and mouse support for the Android editor
Fredia Huya-Kouadio
2023-05-25
5
-16
/
+50
*
Improve startup benchmarking
Fredia Huya-Kouadio
2023-05-23
5
-23
/
+176
*
Add `audio/general/text_to_speech` project setting to enable/disable TTS.
bruvzg
2023-05-18
3
-13
/
+20
*
[TLS] Add support for platform-specific CA bundles.
Fabio Alessandrelli
2023-05-12
2
-1
/
+42
*
Fix double tap & drag on Android
Omar Shehata
2023-05-08
1
-0
/
+3
*
Fix potential null in android text entry system.
Jason Knight
2023-04-12
1
-5
/
+6
*
Bump the target SDK version to 33 (Android 13)
Fredia Huya-Kouadio
2023-03-21
1
-5
/
+5
*
Fix directory access when the running app has the `All files access` permission
Fredia Huya-Kouadio
2023-03-20
1
-1
/
+8
*
Merge pull request #74066 from m4gr3d/add_vulkan_version_filter_main
Yuri Sizov
2023-03-16
1
-2
/
+13
|
\
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*
Add feature check to require min Vulkan api version 1.0 on Android
Fredia Huya-Kouadio
2023-02-28
1
-2
/
+13
*
|
Use the new API for virtual keyboard height detection on Android, bugfix
necrashter
2023-03-06
1
-8
/
+62
|
/
*
Enable granular control of touchscreen related settings
Fredia Huya-Kouadio
2023-02-22
1
-0
/
+7
*
Downgrade the vulkan abort logic to a warning
Fredia Huya-Kouadio
2023-02-07
1
-3
/
+2
*
Improve logic to detect whether vulkan is used for rendering
Fredia Huya-Kouadio
2023-02-06
1
-4
/
+13
*
Improve vulkan capability detection on Android
Fredia Huya-Kouadio
2023-02-05
1
-2
/
+18
*
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-02-01
1
-1
/
+1
*
Implement file provider capabilities
Fredia Huya-Kouadio
2023-02-01
1
-11
/
+27
*
Merge pull request #72106 from m4gr3d/fix_godot_android_editor_4_crash_after_...
Rémi Verschelde
2023-01-26
3
-31
/
+59
|
\
|
*
Fix the issue causing the Godot Android Editor to crash when returning from t...
Fredia Huya-Kouadio
2023-01-26
3
-31
/
+59
*
|
Address kotlin build warnings
Fredia Huya-Kouadio
2023-01-25
1
-2
/
+2
|
/
*
Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_main
Rémi Verschelde
2023-01-23
1
-1
/
+0
|
\
|
*
Update the logic to calculate the screen scale on Android
Fredia Huya-Kouadio
2023-01-22
1
-1
/
+0
*
|
Cleanup and unify keyboard input.
bruvzg
2023-01-23
3
-18
/
+16
*
|
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
1
-1
/
+1
|
/
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
47
-1363
/
+1363
*
Merge pull request #69990 from exoticorn/fix-android-touch-input
Fredia Huya-Kouadio
2022-12-14
1
-1
/
+1
|
\
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*
handle ambiguous input events as touch events
Dennis Ranke
2022-12-12
1
-1
/
+1
*
|
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
2
-18
/
+18
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/
*
Use system fonts as fallback and improve system font handling.
bruvzg
2022-12-04
1
-0
/
+5
*
Enable GLES3 on Android
clayjohn
2022-11-29
3
-15
/
+12
*
Add missing display server overrides
Fredia Huya-Kouadio
2022-11-27
5
-3
/
+99
*
Fix parsing of the `keep_screen_on` display setting
Fredia Huya-Kouadio
2022-11-17
1
-1
/
+1
*
Android: Fix parsing `keep_screen_on` setting
Rémi Verschelde
2022-11-17
1
-1
/
+1
*
Small set of fixes to the input logic
Fredia Huya-Kouadio
2022-11-07
3
-37
/
+31
*
Add double_tap attribute to InputEventScreenTouch
Fredia Huya-Kouadio
2022-10-22
3
-33
/
+20
*
Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main
Fredia Huya-Kouadio
2022-10-05
2
-8
/
+12
|
\
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*
Cleanup of the Android cursor shape logic
Fredia Huya-Kouadio
2022-10-05
2
-8
/
+12
*
|
Fix null in android keyboard handling.
Jason Knight
2022-10-05
1
-1
/
+1
|
/
*
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-4
/
+4
*
Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
Rémi Verschelde
2022-09-08
2
-8
/
+31
|
\
|
*
Fix issue causing the project manager to crash because of missing path argument
Fredia Huya-Kouadio
2022-09-07
2
-8
/
+31
*
|
Enable long press, pan and scale gestures for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-07
1
-1
/
+1
*
|
Cleanup the Android input logic implementation
Fredia Huya-Kouadio
2022-09-07
6
-215
/
+521
|
/
*
Fix issue preventing the Android Editor from displaying the project content
Fredia Huya-Kouadio
2022-08-15
2
-6
/
+7
*
Merge pull request #62885 from madmiraal/fix-59931
Rémi Verschelde
2022-08-08
3
-20
/
+21
|
\
|
*
Fix incorrect Android scancodes
Marcel Admiraal
2022-07-13
3
-20
/
+21
*
|
Add support for multiple virtual keyboard types
Brian Semrau
2022-08-04
3
-11
/
+47
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