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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
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Merge pull request #62885 from madmiraal/fix-59931
Rémi Verschelde
2022-08-08
3
-20
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+21
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Fix incorrect Android scancodes
Marcel Admiraal
2022-07-13
3
-20
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+21
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Add support for multiple virtual keyboard types
Brian Semrau
2022-08-04
3
-11
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+47
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Address remaining scoped storage regressions
Fredia Huya-Kouadio
2022-07-26
4
-31
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+33
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Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-07-05
14
-121
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+1668
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Merge pull request #62289 from madmiraal/fix-61816
Fredia Huya-Kouadio
2022-06-25
2
-14
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+0
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Remove broken scroll gesture on Android
Marcel Admiraal
2022-06-21
2
-14
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+0
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Update android:targetSdkVersion from 30 to 31
Gustavo Maciel
2022-06-23
1
-1
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+1
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Ensure joystick has been added or not already removed when processing input
Marcel Admiraal
2022-06-16
1
-0
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+3
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Merge pull request #61579 from madmiraal/android-kotlin-java-version
Rémi Verschelde
2022-06-01
1
-2
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+8
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Ensure Android Java and Kotlin compile to the same version
Marcel Admiraal
2022-06-01
1
-2
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+8
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Misc editor tweaks and polishes:
Fredia Huya-Kouadio
2022-05-31
1
-3
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+21
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Merge pull request #61333 from m4gr3d/fix_restart_logic_main
Rémi Verschelde
2022-05-23
4
-68
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+156
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Fix the logic to restart the Godot application
Fredia Huya-Kouadio
2022-05-23
4
-68
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+156
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Remove duplicate Android sensor listener registrations
Marcel Admiraal
2022-05-23
1
-4
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+0
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Fix screen_get_usable_rect returning display safe area
Marcel Admiraal
2022-05-02
1
-1
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+1
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Merge pull request #60551 from madmiraal/implement-3466
Rémi Verschelde
2022-05-02
1
-0
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+21
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Add a method for obtaining display cutouts on Android
Marcel Admiraal
2022-04-26
1
-0
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+21
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Merge pull request #60563 from madmiraal/fix-60562
Rémi Verschelde
2022-04-29
1
-8
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+7
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Check for null when retrieving clip data item text on Android
Marcel Admiraal
2022-04-27
1
-8
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+7
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Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...
bruvzg
2022-04-28
4
-0
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+361
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Merge pull request #60433 from madmiraal/remove-superfluous-null-check
Rémi Verschelde
2022-04-25
1
-4
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+0
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Remove superfluous null check
Marcel Admiraal
2022-04-22
1
-4
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+0
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Merge pull request #60457 from madmiraal/replace-index-iterators
Rémi Verschelde
2022-04-25
2
-5
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+4
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Replace index iterators with for each loops.
Marcel Admiraal
2022-04-23
2
-5
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+4
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Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager
Rémi Verschelde
2022-04-25
3
-240
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+5
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Remove superfluous Android InputManager interface and implementation
Marcel Admiraal
2022-04-22
3
-240
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+5
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Remove superfluous check for minimum Android SDK.
Marcel Admiraal
2022-04-22
1
-21
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+16
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Update the editor display scale based on the device's scaled density
Fredia Huya-Kouadio
2022-04-04
1
-1
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+5
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Fix flickering issues with low processor mode on Android
Fredia Huya-Kouadio
2022-03-29
11
-23
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+2530
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Android port of the Godot Editor
Fredy Huya-Kouadio
2022-03-28
3
-30
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+91
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Setup logic to publish the Godot Android library to MavenCentral
Fredia Huya-Kouadio
2022-03-14
1
-0
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+17
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Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-2
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+3
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Add screen_get_refresh_rate to DisplayServer
jordi
2022-02-03
1
-0
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+8
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Add `DisplayServer.clipboard_has()` to check clipboard content
Haoyu Qiu
2022-01-19
1
-1
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+5
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Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-04
1
-1
/
+1
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
37
-74
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+74
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Only rotate Android sensor values for sensors that need them rotated
Marcel Admiraal
2021-12-15
1
-31
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+64
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Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_master
Rémi Verschelde
2021-11-22
3
-4
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+4
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Add support for OpenXR export configurations.
Fredia Huya-Kouadio
2021-11-20
3
-4
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+4
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Fix Android `get_screen_orientation()` not returning valid values
Marcel Admiraal
2021-11-21
1
-1
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+28
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Drop pointless Android depth buffer setting
Pedro J. Estébanez
2021-11-15
3
-25
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+7
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Merge pull request #54463 from RandomShaper/fix_gl3_32bits
Rémi Verschelde
2021-11-09
7
-24
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+24
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Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...
Pedro J. Estébanez
2021-11-01
7
-24
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+24
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Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml...
Fredia Huya-Kouadio
2021-11-03
1
-0
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+3
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Fix new projects always being created with OpenGL
Hugo Locurcio
2021-11-01
1
-1
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+1
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clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
1
-8
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+8
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clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
1
-11
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+11
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clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
3
-10
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+9
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Use current androidx Fragment library instead of legacy libraries
Marcel Admiraal
2021-09-08
1
-2
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+1
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