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path: root/platform/android/java/nativeSrcsConfigs/CMakeLists.txt
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* Enable automatic install of export apks for the Android editorFredia Huya-Kouadio2024-10-281-1/+1
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* Improve support for XR projectsFredia Huya-Kouadio2024-09-061-1/+3
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* Add logic to unregister the Godot plugins on engine terminationFredia Huya-Kouadio2024-05-191-1/+3
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* Updating the minimum Android target api for proper Vulkan supportFredia Huya-Kouadio2022-11-301-1/+1
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* Enable GLES3 on Androidclayjohn2022-11-291-1/+1
| | | | | | | | | | Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com>
* Fix flickering issues with low processor mode on AndroidFredia Huya-Kouadio2022-03-291-1/+1
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* Android port of the Godot EditorFredy Huya-Kouadio2022-03-281-0/+2
| | | | | | | These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
* Remove unused GDNative codeRémi Verschelde2022-03-091-2/+1
| | | | | | | | | This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports).
* Add a separate `nativeSrcsConfigs` module to handle Android Studio ↵Fredia Huya-Kouadio2020-10-291-0/+19
constraints for native code editor support.