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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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nativeSrcsConfigs
Commit message (
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Author
Age
Files
Lines
*
Enable automatic install of export apks for the Android editor
Fredia Huya-Kouadio
2024-10-28
1
-1
/
+1
*
Improve support for XR projects
Fredia Huya-Kouadio
2024-09-06
1
-1
/
+3
*
Add logic to unregister the Godot plugins on engine termination
Fredia Huya-Kouadio
2024-05-19
1
-1
/
+3
*
Update Android dependencies for the project
Fredia Huya-Kouadio
2024-01-18
2
-1
/
+3
*
Updating the minimum Android target api for proper Vulkan support
Fredia Huya-Kouadio
2022-11-30
1
-1
/
+1
*
Enable GLES3 on Android
clayjohn
2022-11-29
1
-1
/
+1
*
Ensure Android Java and Kotlin compile to the same version
Marcel Admiraal
2022-06-01
1
-0
/
+5
*
Fix flickering issues with low processor mode on Android
Fredia Huya-Kouadio
2022-03-29
1
-1
/
+1
*
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-03-28
2
-2
/
+3
*
Remove unused GDNative code
Rémi Verschelde
2022-03-09
1
-2
/
+1
*
Enable `doNotStrip` when doing development/debugging within Android Studio
Fredia Huya-Kouadio
2021-03-16
1
-3
/
+0
*
Non functional to non-functional
MrBrain295
2021-03-12
1
-1
/
+1
*
Improve the logic to compile for Android by automatically detecting and setti...
Fredia Huya-Kouadio
2021-01-05
1
-0
/
+2
*
Add a separate `nativeSrcsConfigs` module to handle Android Studio constraint...
Fredia Huya-Kouadio
2020-10-29
4
-0
/
+79