index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
platform
/
android
/
java
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix potential null in android text entry system.
Jason Knight
2023-04-12
1
-5
/
+6
*
Bump the target SDK version to 33 (Android 13)
Fredia Huya-Kouadio
2023-03-21
3
-11
/
+11
*
Fix directory access when the running app has the `All files access` permission
Fredia Huya-Kouadio
2023-03-20
1
-1
/
+8
*
Merge pull request #74066 from m4gr3d/add_vulkan_version_filter_main
Yuri Sizov
2023-03-16
1
-2
/
+13
|
\
|
*
Add feature check to require min Vulkan api version 1.0 on Android
Fredia Huya-Kouadio
2023-02-28
1
-2
/
+13
*
|
Add "filesRoot" path to Android provider paths xml
lewiji
2023-03-09
1
-0
/
+4
*
|
Merge pull request #74470 from m4gr3d/configure_snapshot_publish_version_main
Rémi Verschelde
2023-03-06
3
-1
/
+10
|
\
\
|
*
|
Configure maven central snapshot versions for the Godot Android library
Fredia Huya-Kouadio
2023-03-06
3
-1
/
+10
|
|
/
*
/
Use the new API for virtual keyboard height detection on Android, bugfix
necrashter
2023-03-06
1
-8
/
+62
|
/
*
Enable granular control of touchscreen related settings
Fredia Huya-Kouadio
2023-02-22
2
-6
/
+24
*
Downgrade the vulkan abort logic to a warning
Fredia Huya-Kouadio
2023-02-07
3
-5
/
+4
*
Merge pull request #72552 from m4gr3d/cleanup_custom_build_main
Rémi Verschelde
2023-02-06
6
-16
/
+16
|
\
|
*
Rename Godot's 'custom build' to 'gradle build' to better reflect the underly...
Fredia Huya-Kouadio
2023-02-02
6
-16
/
+16
*
|
Improve logic to detect whether vulkan is used for rendering
Fredia Huya-Kouadio
2023-02-06
1
-4
/
+13
*
|
Improve vulkan capability detection on Android
Fredia Huya-Kouadio
2023-02-05
2
-2
/
+19
|
/
*
Clean up the XR export logic
Fredia Huya-Kouadio
2023-02-01
1
-21
/
+0
*
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-02-01
1
-1
/
+1
*
Implement file provider capabilities
Fredia Huya-Kouadio
2023-02-01
3
-11
/
+48
*
Update the XR manifest configs
Fredia Huya-Kouadio
2023-01-27
1
-9
/
+0
*
Merge pull request #72106 from m4gr3d/fix_godot_android_editor_4_crash_after_...
Rémi Verschelde
2023-01-26
4
-36
/
+104
|
\
|
*
Fix the issue causing the Godot Android Editor to crash when returning from t...
Fredia Huya-Kouadio
2023-01-26
4
-36
/
+104
*
|
Address kotlin build warnings
Fredia Huya-Kouadio
2023-01-25
1
-2
/
+2
|
/
*
Merge pull request #71917 from m4gr3d/update_godot_android_editor_label
Rémi Verschelde
2023-01-24
2
-2
/
+2
|
\
|
*
Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor...
Fredia Huya-Kouadio
2023-01-23
2
-2
/
+2
*
|
Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_main
Rémi Verschelde
2023-01-23
1
-1
/
+0
|
\
\
|
|
/
|
/
|
|
*
Update the logic to calculate the screen scale on Android
Fredia Huya-Kouadio
2023-01-22
1
-1
/
+0
*
|
Cleanup and unify keyboard input.
bruvzg
2023-01-23
3
-18
/
+16
*
|
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
2
-2
/
+2
|
/
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
51
-1479
/
+1479
*
Merge pull request #63483 from qianjunakasumi/qianjunakasumi/master
Rémi Verschelde
2023-01-03
1
-0
/
+1
|
\
|
*
Introduce `appCategory` attribute of android to set category
千橘 雫霞
2023-01-01
1
-0
/
+1
*
|
Add boot splash for the Godot Android Editor
Fredia Huya-Kouadio
2022-12-16
2
-5
/
+8
*
|
Merge pull request #69990 from exoticorn/fix-android-touch-input
Fredia Huya-Kouadio
2022-12-14
1
-1
/
+1
|
\
\
|
*
|
handle ambiguous input events as touch events
Dennis Ranke
2022-12-12
1
-1
/
+1
*
|
|
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
2
-18
/
+18
|
/
/
*
|
Use system fonts as fallback and improve system font handling.
bruvzg
2022-12-04
1
-0
/
+5
*
|
Updating the minimum Android target api for proper Vulkan support
Fredia Huya-Kouadio
2022-11-30
2
-4
/
+7
*
|
Enable GLES3 on Android
clayjohn
2022-11-29
6
-18
/
+15
*
|
Add missing display server overrides
Fredia Huya-Kouadio
2022-11-27
5
-3
/
+99
*
|
Fix parsing of the `keep_screen_on` display setting
Fredia Huya-Kouadio
2022-11-17
1
-1
/
+1
*
|
Android: Fix parsing `keep_screen_on` setting
Rémi Verschelde
2022-11-17
1
-1
/
+1
*
|
Fix 'save & restart' logic for the Android Editor
Fredia Huya-Kouadio
2022-11-16
1
-3
/
+16
*
|
Upgrade Android gradle plugin to version 7.2.1
Fredia Huya-Kouadio
2022-11-10
4
-15
/
+11
*
|
Small set of fixes to the input logic
Fredia Huya-Kouadio
2022-11-07
3
-37
/
+31
*
|
Add double_tap attribute to InputEventScreenTouch
Fredia Huya-Kouadio
2022-10-22
3
-33
/
+20
*
|
Delete Android godot-lib with the old naming scheme
Fredia Huya-Kouadio
2022-10-18
1
-3
/
+9
*
|
Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main
Fredia Huya-Kouadio
2022-10-05
2
-8
/
+12
|
\
\
|
*
|
Cleanup of the Android cursor shape logic
Fredia Huya-Kouadio
2022-10-05
2
-8
/
+12
*
|
|
Merge pull request #66941 from winterpixelgames/bugfix-android-null-input-event
Fredia Huya-Kouadio
2022-10-05
1
-1
/
+1
|
\
\
\
|
|
/
/
|
/
|
|
|
*
|
Fix null in android keyboard handling.
Jason Knight
2022-10-05
1
-1
/
+1
[next]