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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
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Enable granular control of touchscreen related settings
Fredia Huya-Kouadio
2023-02-22
2
-6
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+24
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Downgrade the vulkan abort logic to a warning
Fredia Huya-Kouadio
2023-02-07
3
-5
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+4
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Merge pull request #72552 from m4gr3d/cleanup_custom_build_main
Rémi Verschelde
2023-02-06
6
-16
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+16
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Rename Godot's 'custom build' to 'gradle build' to better reflect the underly...
Fredia Huya-Kouadio
2023-02-02
6
-16
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+16
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Improve logic to detect whether vulkan is used for rendering
Fredia Huya-Kouadio
2023-02-06
1
-4
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+13
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Improve vulkan capability detection on Android
Fredia Huya-Kouadio
2023-02-05
2
-2
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+19
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Clean up the XR export logic
Fredia Huya-Kouadio
2023-02-01
1
-21
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+0
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More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-02-01
1
-1
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+1
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Implement file provider capabilities
Fredia Huya-Kouadio
2023-02-01
3
-11
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+48
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Update the XR manifest configs
Fredia Huya-Kouadio
2023-01-27
1
-9
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+0
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Merge pull request #72106 from m4gr3d/fix_godot_android_editor_4_crash_after_...
Rémi Verschelde
2023-01-26
4
-36
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+104
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Fix the issue causing the Godot Android Editor to crash when returning from t...
Fredia Huya-Kouadio
2023-01-26
4
-36
/
+104
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Address kotlin build warnings
Fredia Huya-Kouadio
2023-01-25
1
-2
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+2
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Merge pull request #71917 from m4gr3d/update_godot_android_editor_label
Rémi Verschelde
2023-01-24
2
-2
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+2
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Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor...
Fredia Huya-Kouadio
2023-01-23
2
-2
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+2
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Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_main
Rémi Verschelde
2023-01-23
1
-1
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+0
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Update the logic to calculate the screen scale on Android
Fredia Huya-Kouadio
2023-01-22
1
-1
/
+0
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Cleanup and unify keyboard input.
bruvzg
2023-01-23
3
-18
/
+16
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Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
2
-2
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
51
-1479
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+1479
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Merge pull request #63483 from qianjunakasumi/qianjunakasumi/master
Rémi Verschelde
2023-01-03
1
-0
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+1
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Introduce `appCategory` attribute of android to set category
千橘 雫霞
2023-01-01
1
-0
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+1
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Add boot splash for the Godot Android Editor
Fredia Huya-Kouadio
2022-12-16
2
-5
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+8
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Merge pull request #69990 from exoticorn/fix-android-touch-input
Fredia Huya-Kouadio
2022-12-14
1
-1
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+1
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handle ambiguous input events as touch events
Dennis Ranke
2022-12-12
1
-1
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+1
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Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-12
2
-18
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+18
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Use system fonts as fallback and improve system font handling.
bruvzg
2022-12-04
1
-0
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+5
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Updating the minimum Android target api for proper Vulkan support
Fredia Huya-Kouadio
2022-11-30
2
-4
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+7
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Enable GLES3 on Android
clayjohn
2022-11-29
6
-18
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+15
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Add missing display server overrides
Fredia Huya-Kouadio
2022-11-27
5
-3
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+99
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Fix parsing of the `keep_screen_on` display setting
Fredia Huya-Kouadio
2022-11-17
1
-1
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+1
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Android: Fix parsing `keep_screen_on` setting
Rémi Verschelde
2022-11-17
1
-1
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+1
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Fix 'save & restart' logic for the Android Editor
Fredia Huya-Kouadio
2022-11-16
1
-3
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+16
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Upgrade Android gradle plugin to version 7.2.1
Fredia Huya-Kouadio
2022-11-10
4
-15
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+11
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Small set of fixes to the input logic
Fredia Huya-Kouadio
2022-11-07
3
-37
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+31
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Add double_tap attribute to InputEventScreenTouch
Fredia Huya-Kouadio
2022-10-22
3
-33
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+20
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Delete Android godot-lib with the old naming scheme
Fredia Huya-Kouadio
2022-10-18
1
-3
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+9
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Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main
Fredia Huya-Kouadio
2022-10-05
2
-8
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+12
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Cleanup of the Android cursor shape logic
Fredia Huya-Kouadio
2022-10-05
2
-8
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+12
*
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Merge pull request #66941 from winterpixelgames/bugfix-android-null-input-event
Fredia Huya-Kouadio
2022-10-05
1
-1
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+1
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Fix null in android keyboard handling.
Jason Knight
2022-10-05
1
-1
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+1
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Fix the gradle build configuration for the Android platform following https:/...
Fredia Huya-Kouadio
2022-10-05
2
-35
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+39
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Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-4
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+4
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Exclude small screens from the set of supported devices.
Fredia Huya-Kouadio
2022-09-12
1
-1
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+1
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Update the versioning logic for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-12
2
-5
/
+44
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Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
Rémi Verschelde
2022-09-08
3
-8
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+33
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Fix issue causing the project manager to crash because of missing path argument
Fredia Huya-Kouadio
2022-09-07
3
-8
/
+33
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Enable long press, pan and scale gestures for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-07
3
-1
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+21
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Cleanup the Android input logic implementation
Fredia Huya-Kouadio
2022-09-07
6
-215
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+521
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Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-25
2
-3
/
+3
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