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path: root/platform/android/java_class_wrapper.cpp
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* Remove the restriction on supported types for Godot Android pluginsFredia Huya-Kouadio2024-09-291-5/+5
* Merge pull request #70096 from rune-scape/stringname-dictRémi Verschelde2024-09-031-1/+1
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| * StringName Dictionary keysrune-scape2024-08-291-1/+1
* | Fix `JavaClassWrapper` so it actually worksDavid Snopek2024-09-021-45/+250
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* Fix leakage of JNI object referencesFredia Huya-Kouadio2024-04-151-7/+11
* Fix expected argument count for `Callable` call errorsDanil Alexeev2023-09-291-4/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Cleanup Android C++ codeMarcel Admiraal2022-05-311-13/+13
* Replace most uses of Map by HashMapreduz2022-05-161-2/+2
* Remove VARIANT_ARG* macrosreduz2022-03-091-3/+3
* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-43/+47
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-8/+8
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-2/+2
* Fixes on android:Bastiaan Olij2021-03-181-0/+3
* Modernize ThreadPedro J. Estébanez2021-01-291-3/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Enable the ability to use Godot as a subview within an Android appFredia Huya-Kouadio2020-06-251-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-94/+0
* Replace NULL with nullptrlupoDharkael2020-04-021-9/+9
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-1/+1
* Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-1/+1
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-10/+10
* Fix ClassDB API portability with some android and editor classesIgnacio Etcheverry2020-01-191-6/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars...Ivan Ponomarev2019-02-271-5/+6
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Make some debug prints verbose-only, remove othersRémi Verschelde2018-08-241-5/+0
* Remove some debugging prints on AndroidHugo Locurcio2018-02-181-6/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Fix build on macOS and Android after bc2e8d99Rémi Verschelde2017-11-251-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fix refactored Object::cast_to in NO_SAFE_CAST branchHenrik Andersson2017-08-261-1/+1
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-1/+1
* Add support for ARMv8 (64-bit) on AndroidPedro J. Estébanez2017-07-251-6/+6
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-403/+352
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Minor code formatting in platform/androidMario Schlack2016-07-211-5/+0
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-0/+28
* Renamed godot domain from com.android.godot (which was incorrect) to org.godo...Juan Linietsky2016-01-081-1/+1
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+1332