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path: root/platform/android/java_godot_lib_jni.cpp
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* Leverage java annotations to simplify the logic used to register the Godot pl...Fredia Huya-Kouadio2021-03-161-2/+3
* Replace malloc's with Godot's memalloc macroEv1lbl0w2021-03-131-4/+6
* Modernize ThreadPedro J. Estébanez2021-01-291-4/+4
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Remove unused FileAccessJAndroid.Fabio Alessandrelli2020-12-091-5/+0
* Android: Allow Mouse Capture thebestnom2020-12-081-3/+2
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-2/+2
* Android: Mouse Implementationthebestnom2020-10-091-13/+25
* Add a separate application focus/in notification out from Window focus notifi...Juan Linietsky2020-06-301-2/+2
* Enable the ability to use Godot as a subview within an Android appFredia Huya-Kouadio2020-06-251-3/+3
* Add static_assert checks where code assumes VARIANT_ARG_MAX == 5Timo Schwarzer2020-05-251-0/+1
* Merge pull request #39004 from nekomatata/android-reset-surfaceRémi Verschelde2020-05-241-3/+14
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| * Proper surface reset when resuming app on AndroidPouleyKetchoupp2020-05-241-3/+14
* | Use long instead of int for object id in Android java wrapperPouleyKetchoupp2020-05-241-4/+4
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* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-14/+0
* Rename InputFilter back to InputRémi Verschelde2020-04-281-6/+6
* Add signal support to Godot Android plugin:fhuya2020-04-101-0/+2
* Display Server supportPouleyKetchoupp2020-04-081-50/+27
* Vulkan rendering for AndroidPouleyKetchoupp2020-04-031-3/+8
* Replace NULL with nullptrlupoDharkael2020-04-021-9/+9
* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-1/+3
* Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky2020-03-261-1/+1
* Update the naming scheme for the GodotPlugin's methods in preparate of the vu...fhuya2020-03-191-1/+1
* Re-architecture of the Godot Android plugin.fhuya2020-03-051-88/+1
* Miscellaneous cleanup for the Android codebase:fhuya2020-03-041-928/+66
* Merge pull request #36682 from nekomatata/android-compilation-fixRémi Verschelde2020-03-041-15/+11
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| * Compilation fixes on AndroidPouleyKetchoupp2020-03-041-15/+11
* | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde2020-03-011-8/+9
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| * Rename `scancode` to `keycode`.bruvzg2020-02-251-8/+9
* | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-12/+19
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* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-7/+7
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-32/+32
* Fix ClassDB API portability with some android and editor classesIgnacio Etcheverry2020-01-191-2/+1
* fixes android double tap regressionAlexander Holland2020-01-131-1/+1
* Fixes Android FileDialogAlexander Holland2020-01-101-0/+14
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add Android NetSocket implementation.Fabio Alessandrelli2019-12-141-0/+2
* Add request permission automatically at androidCagdas2019-10-221-0/+4
* Adds Pen support for AndroidAlexander Holland2019-10-041-0/+7
* Add new events and accompanying logic to notify when the app is paused and re...fhuya2019-09-191-0/+18
* Update the fallback input mapping for the Oculus mobile devices.fhuya2019-08-261-1/+1
* Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...Robin Hübner2019-08-091-11/+2
* Added release function to PoolVector::Access.Ibrahn Sahir2019-07-061-4/+4
* Restructuring glue code to make it easier to extendBastiaan Olij2019-04-051-0/+1398