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Redot Engine – Multi-platform 2D and 3D game engine
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android
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java_godot_lib_jni.cpp
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Author
Age
Files
Lines
*
Leverage java annotations to simplify the logic used to register the Godot pl...
Fredia Huya-Kouadio
2021-03-16
1
-2
/
+3
*
Replace malloc's with Godot's memalloc macro
Ev1lbl0w
2021-03-13
1
-4
/
+6
*
Modernize Thread
Pedro J. Estébanez
2021-01-29
1
-4
/
+4
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Remove unused FileAccessJAndroid.
Fabio Alessandrelli
2020-12-09
1
-5
/
+0
*
Android: Allow Mouse Capture
thebestnom
2020-12-08
1
-3
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Android: Mouse Implementation
thebestnom
2020-10-09
1
-13
/
+25
*
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-30
1
-2
/
+2
*
Enable the ability to use Godot as a subview within an Android app
Fredia Huya-Kouadio
2020-06-25
1
-3
/
+3
*
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
Timo Schwarzer
2020-05-25
1
-0
/
+1
*
Merge pull request #39004 from nekomatata/android-reset-surface
Rémi Verschelde
2020-05-24
1
-3
/
+14
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*
Proper surface reset when resuming app on Android
PouleyKetchoupp
2020-05-24
1
-3
/
+14
*
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Use long instead of int for object id in Android java wrapper
PouleyKetchoupp
2020-05-24
1
-4
/
+4
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*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-14
/
+0
*
Rename InputFilter back to Input
Rémi Verschelde
2020-04-28
1
-6
/
+6
*
Add signal support to Godot Android plugin:
fhuya
2020-04-10
1
-0
/
+2
*
Display Server support
PouleyKetchoupp
2020-04-08
1
-50
/
+27
*
Vulkan rendering for Android
PouleyKetchoupp
2020-04-03
1
-3
/
+8
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-9
/
+9
*
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
1
-1
/
+3
*
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Update the naming scheme for the GodotPlugin's methods in preparate of the vu...
fhuya
2020-03-19
1
-1
/
+1
*
Re-architecture of the Godot Android plugin.
fhuya
2020-03-05
1
-88
/
+1
*
Miscellaneous cleanup for the Android codebase:
fhuya
2020-03-04
1
-928
/
+66
*
Merge pull request #36682 from nekomatata/android-compilation-fix
Rémi Verschelde
2020-03-04
1
-15
/
+11
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*
Compilation fixes on Android
PouleyKetchoupp
2020-03-04
1
-15
/
+11
*
|
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-03-01
1
-8
/
+9
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*
Rename `scancode` to `keycode`.
bruvzg
2020-02-25
1
-8
/
+9
*
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-12
/
+19
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*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-7
/
+7
*
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
1
-32
/
+32
*
Fix ClassDB API portability with some android and editor classes
Ignacio Etcheverry
2020-01-19
1
-2
/
+1
*
fixes android double tap regression
Alexander Holland
2020-01-13
1
-1
/
+1
*
Fixes Android FileDialog
Alexander Holland
2020-01-10
1
-0
/
+14
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add Android NetSocket implementation.
Fabio Alessandrelli
2019-12-14
1
-0
/
+2
*
Add request permission automatically at android
Cagdas
2019-10-22
1
-0
/
+4
*
Adds Pen support for Android
Alexander Holland
2019-10-04
1
-0
/
+7
*
Add new events and accompanying logic to notify when the app is paused and re...
fhuya
2019-09-19
1
-0
/
+18
*
Update the fallback input mapping for the Oculus mobile devices.
fhuya
2019-08-26
1
-1
/
+1
*
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-08-09
1
-11
/
+2
*
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-06
1
-4
/
+4
*
Restructuring glue code to make it easier to extend
Bastiaan Olij
2019-04-05
1
-0
/
+1398