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* Remove unused AudioDriverAndroid from AndroidMarcel Admiraal2021-06-101-1/+0
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Android: Mouse Implementationthebestnom2020-10-091-3/+6
| | | | | Implement mouse Move touch to inputManager Change to use android/input.h
* Enable the ability to use Godot as a subview within an Android appFredia Huya-Kouadio2020-06-251-2/+2
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* Merge pull request #39004 from nekomatata/android-reset-surfaceRémi Verschelde2020-05-241-1/+1
|\ | | | | Proper surface reset when resuming app on Android
| * Proper surface reset when resuming app on AndroidPouleyKetchoupp2020-05-241-1/+1
| | | | | | | | Just re-creating the window instead of restarting the app entirely.
* | Use long instead of int for object id in Android java wrapperPouleyKetchoupp2020-05-241-2/+2
|/ | | | | Using int for 64-bit values might cause issues with objects not found in ObjectDB when the id is truncated.
* Vulkan rendering for AndroidPouleyKetchoupp2020-04-031-1/+1
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* Re-architecture of the Godot Android plugin.fhuya2020-03-051-2/+0
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* Miscellaneous cleanup for the Android codebase:fhuya2020-03-041-30/+30
| | | | | | | | - update gradle plugins versions - add formatting rules for AndroidManifest and gradle build files - cleanup java_godot_lib_jni Note: logic was mostly moved around and no new logic/functionality was added.
* Rename `scancode` to `keycode`.bruvzg2020-02-251-1/+1
| | | | | Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
* fixes android double tap regressionAlexander Holland2020-01-131-1/+1
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* Fixes Android FileDialogAlexander Holland2020-01-101-0/+2
| | | | | | - Go up was not working, simplify was used one time too much - Added GestureHandler - Added doubleTap to recognize open dir - Fixed scroll where sometimes the scroll jumped between start and end when pointer was outside or on the edge of the scroll area
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Adds Pen support for AndroidAlexander Holland2019-10-041-0/+1
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* Add new events and accompanying logic to notify when the app is paused and ↵fhuya2019-09-191-0/+2
| | | | resumed on Android devices.
* Update the fallback input mapping for the Oculus mobile devices.fhuya2019-08-261-1/+1
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* Fix typos with codespellRémi Verschelde2019-05-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
* Restructuring glue code to make it easier to extendBastiaan Olij2019-04-051-0/+69