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path: root/platform/android/java_godot_wrapper.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Fix the cleanup logic for the Android render threadFredia Huya-Kouadio2024-07-241-0/+2
* Implement `amplitude` to Input.vibrate_handheldRadiant2024-05-021-1/+1
* Add const lvalue ref to container parametersMuller-Castro2024-01-051-1/+1
* Improve engine startup/shutdown benchmarksYuri Sizov2023-12-081-2/+2
* Codestyle: Fix some comment issuesRémi Verschelde2023-11-211-1/+1
* Add support for the OpenXR Eye gaze interaction extensionBastiaan Olij2023-10-021-0/+4
* Support dark mode on Android and iOS.Zae2023-09-261-0/+4
* Godot Android plugin re-architectureFredia Huya-Kouadio2023-09-031-0/+4
* Godot Android re-architectureFredia Huya-Kouadio2023-07-161-11/+0
* Style: Harmonize header includes in platform portsRémi Verschelde2023-06-081-4/+5
* Improve startup benchmarkingFredia Huya-Kouadio2023-05-231-0/+6
* [TLS] Add support for platform-specific CA bundles.Fabio Alessandrelli2023-05-121-0/+2
* Fix the issue causing the Godot Android Editor to crash when returning from t...Fredia Huya-Kouadio2023-01-261-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Cleanup of the Android cursor shape logicFredia Huya-Kouadio2022-10-051-1/+2
* Style: Cleanup header guards for consistencyRémi Verschelde2022-09-261-3/+0
* Fix issue causing the project manager to crash because of missing path argumentFredia Huya-Kouadio2022-09-071-1/+1
* Cleanup Android C++ codeMarcel Admiraal2022-05-311-22/+22
* Android port of the Godot EditorFredy Huya-Kouadio2022-03-281-0/+3
* Add `DisplayServer.clipboard_has()` to check clipboard contentHaoyu Qiu2022-01-191-0/+3
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Leverage java annotations to simplify the logic used to register the Godot pl...Fredia Huya-Kouadio2021-03-161-0/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Android: Allow Mouse Capture thebestnom2020-12-081-0/+4
* Enable the ability to use Godot as a subview within an Android appFredia Huya-Kouadio2020-06-251-2/+5
* Replace NULL with nullptrlupoDharkael2020-04-021-5/+5
* Update the naming scheme for the GodotPlugin's methods in preparate of the vu...fhuya2020-03-191-2/+2
* Re-architecture of the Godot Android plugin.fhuya2020-03-051-0/+2
* Remove obsolete GLES3 backendRémi Verschelde2020-02-131-1/+0
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Add request permission automatically at androidCagdas2019-10-221-0/+4
* Update the fallback input mapping for the Oculus mobile devices.fhuya2019-08-261-0/+2
* Support vibration for Android and iOSvolzhs2019-08-211-0/+2
* Setup Godot to support the Oculus Mobile SDK.fhuya2019-05-301-0/+4
* Android: Include Joysticks/Gamepads which are available on app start.wombatstampede2019-05-281-0/+2
* Restructuring glue code to make it easier to extendBastiaan Olij2019-04-051-0/+81