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Redot Engine – Multi-platform 2D and 3D game engine
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android
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java_godot_wrapper.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Fix the cleanup logic for the Android render thread
Fredia Huya-Kouadio
2024-07-24
1
-0
/
+2
*
Implement `amplitude` to Input.vibrate_handheld
Radiant
2024-05-02
1
-1
/
+1
*
Add const lvalue ref to container parameters
Muller-Castro
2024-01-05
1
-1
/
+1
*
Improve engine startup/shutdown benchmarks
Yuri Sizov
2023-12-08
1
-2
/
+2
*
Codestyle: Fix some comment issues
Rémi Verschelde
2023-11-21
1
-1
/
+1
*
Add support for the OpenXR Eye gaze interaction extension
Bastiaan Olij
2023-10-02
1
-0
/
+4
*
Support dark mode on Android and iOS.
Zae
2023-09-26
1
-0
/
+4
*
Godot Android plugin re-architecture
Fredia Huya-Kouadio
2023-09-03
1
-0
/
+4
*
Godot Android re-architecture
Fredia Huya-Kouadio
2023-07-16
1
-11
/
+0
*
Style: Harmonize header includes in platform ports
Rémi Verschelde
2023-06-08
1
-4
/
+5
*
Improve startup benchmarking
Fredia Huya-Kouadio
2023-05-23
1
-0
/
+6
*
[TLS] Add support for platform-specific CA bundles.
Fabio Alessandrelli
2023-05-12
1
-0
/
+2
*
Fix the issue causing the Godot Android Editor to crash when returning from t...
Fredia Huya-Kouadio
2023-01-26
1
-2
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Cleanup of the Android cursor shape logic
Fredia Huya-Kouadio
2022-10-05
1
-1
/
+2
*
Style: Cleanup header guards for consistency
Rémi Verschelde
2022-09-26
1
-3
/
+0
*
Fix issue causing the project manager to crash because of missing path argument
Fredia Huya-Kouadio
2022-09-07
1
-1
/
+1
*
Cleanup Android C++ code
Marcel Admiraal
2022-05-31
1
-22
/
+22
*
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-03-28
1
-0
/
+3
*
Add `DisplayServer.clipboard_has()` to check clipboard content
Haoyu Qiu
2022-01-19
1
-0
/
+3
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Leverage java annotations to simplify the logic used to register the Godot pl...
Fredia Huya-Kouadio
2021-03-16
1
-0
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Android: Allow Mouse Capture
thebestnom
2020-12-08
1
-0
/
+4
*
Enable the ability to use Godot as a subview within an Android app
Fredia Huya-Kouadio
2020-06-25
1
-2
/
+5
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
Update the naming scheme for the GodotPlugin's methods in preparate of the vu...
fhuya
2020-03-19
1
-2
/
+2
*
Re-architecture of the Godot Android plugin.
fhuya
2020-03-05
1
-0
/
+2
*
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-13
1
-1
/
+0
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Add request permission automatically at android
Cagdas
2019-10-22
1
-0
/
+4
*
Update the fallback input mapping for the Oculus mobile devices.
fhuya
2019-08-26
1
-0
/
+2
*
Support vibration for Android and iOS
volzhs
2019-08-21
1
-0
/
+2
*
Setup Godot to support the Oculus Mobile SDK.
fhuya
2019-05-30
1
-0
/
+4
*
Android: Include Joysticks/Gamepads which are available on app start.
wombatstampede
2019-05-28
1
-0
/
+2
*
Restructuring glue code to make it easier to extend
Bastiaan Olij
2019-04-05
1
-0
/
+81